Skip to content
Open access

The Effect of the Problem-Based Learning Model Assisted by Baamboozle Game on Students’ Mathematical Problem-Solving Skills in Cube and Rectangular Prism Volume for Grade VI

Oct 2026 · International Journal of Post Axial: Futuristic Teaching and Learning · 0 citations · 4 references

Abstract

This study aimed to examine the effect of the Problem-Based Learning (PBL) model assisted by the Baamboozle Game on the mathematical problem-solving abilities of sixth-grade students on the topic of cube and rectangular prism volume. The study was motivated by students’ difficulties in understanding mathematical problems, planning appropriate solutions, carrying out calculations, and checking the accuracy of their answers. A quantitative approach was employed using a Pre-Experimental One Group Pretest-Posttest Design. The subjects were 37 sixth-grade students of SD IT Al-Ikhlas, Tlogowungu, Pati. Data were collected through a ten-item essay test, observation, and documentation. The data were analyzed using normality testing, Paired Sample t-Test, and N-Gain analysis. The results showed that the mean score increased from 52.43 in the pretest to 81.35 in the posttest, representing an increase of 28.92 points. The Paired Sample t-Test yielded a significance value of 0.000 < 0.05, indicating a statistically significant difference between the pretest and posttest scores. Furthermore, the N-Gain score of 0.61 indicated a moderate level of improvement. The specific contribution of the PBL–Baamboozle integration lies in combining contextual problem-solving activities through the PBL stages with interactive and game-based learning through Baamboozle. This combination provided opportunities for students to understand problems, formulate solution strategies, carry out calculations, and evaluate their answers in an active, collaborative, and engaging learning environment. Therefore, the findings support the conclusion that the PBL model assisted by the Baamboozle Game was associated with a significant improvement in students’ mathematical problem-solving abilities on cube and rectangular prism volume, with the level of improvement categorized as moderate.

Read PDF

Similar papers

Open access Oct 2026

Game-Based Learning Model Assisted by Board Game Media to Improve Problem-Solving Skills of Elementary School Students

This study aims to determine the effect of the game-based learning (GBL) model assisted by board game media on the mathematical problem-solving abilities of fifth-grade students at SD Al-Azhar 2 Bandar Lampung. This research is motivated by the still low mathematical problem-solving skills of students and the need for...

Nurul Zakya, S. Ifrianti, Yuli Yanti · 0 citations
Open access Oct 2026

The Effect of Contextual Approach on Fourth-Grade Students' Mathematics Problem-Solving Ability on Fractions at SDN Panembahan III

This study aims to determine the implementation of the Contextual Teaching and Learning (CTL) approach on the mathematical problem-solving abilities of fourth-grade students on the topic of fractions. This study employed a quantitative approach with a one-group pretest-posttest design. The subjects of the study consist...

Retno Fahriyani · 0 citations
Open access Oct 2026

Effect of Canva-Assisted Project-Based Learning on Students’ Conceptual Understanding and Mathematical Problem-Solving Skills

Effective techniques must be applied in the design of mathematics instruction to ensure that learning objectives are achieved. Conceptual understanding and mathematical problem-solving skills are considered the primary learning objectives for students. However, in reality, many students still struggle to fully understa...

Atika Syifa Nazalia, Endah Tri Wisudaningsih, Eka Rahayu · 0 citations
Open access Sep 2026

The Effect of an In-Depth, Educational-Game-Based Learning Approach on Improving Mathematical Understanding Among Second-Grade Elementary Student in Makassar

This study aimed to determine the effect of an educational game-based deep learning approach on mathematical understanding among second-grade elementary students in Makassar and to measure the extent of improvement following the intervention. This quantitative study employed a quasi-experimental One-Group Pretest-Postt...

Al Husnah Mutmainah, Rahmawati Rahmawati, Supriadi Supriadi · 0 citations
Open access Sep 2026

The Effect of Problem-Based Learning and Make-a-Match Learning Model Assisted by Puzzle Media on Problem-Solving and Critical Thinking Skills in Terms of Self-Efficacy

This study aims to determine (1) which approach the make a match learning model assisted by puzzle media or the problem-based learning model produces better critical thinking and problem-solving skills; (2) which results in better critical thinking and problem-solving skills among students with low, medium, or high sel...

Yemi Kuswardi, Upik Tria Pamungkas, S. Sutopo et al. · 0 citations
Open access Sep 2026

Development of the Kidz Land Educational Game to Improve Mathematical Problem Solving Skills among Second Grade Elementary School Students

This study aimed to develop Kidz Land, a game-based mathematics learning media for second-grade elementary school students, and to examine its validity, effectiveness, and practicality in supporting mathematical problem-solving skills. This research employed a Research and Development (R&D) design using the ADDIE model...

Andre Septiana Nugraha Arieyona, Ahmad Arifuddin, Wulan Andini · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.