Gnani-Evon-v3.3-30B-A3B is a long-context hybrid Mamba-Transformer mixture-of-experts model for reasoning, instruction following, and tool use in English and eight Indian languages. Starting from NVIDIA's Nemotron-3-Nano-30B-A3B checkpoint, it retains the 52-layer backbone and changes the vocabulary, training data, and post-training objectives. An in-place expansion from 131,072 to 163,072 tokens reduces mean Indian-language fertility by 38.6%. The new embedding rows are initialized from their upstream decompositions and warmed before the backbone is updated. Continual pretraining then adds broad English-Indic data, high-quality annealing, and direct training at a 131,072-token sequence length. The central result appears after post-training. Reinforcement learning across four verifiable task environments improves mathematics, graduate-level science, and instruction following, but degrades Indic extractive question answering because the rewards do not require an answer in the requested language. The share of Indic extraction items answered in English rises from 8.7% to 91.7%. Accuracy conditional on answering in the target script roughly doubles, which is consistent with preserved reading ability but is measured on a self-selected subset. Two unreleased studies test repairs. A scoped Indic reward restores the language convention. A 26B-A4B generative judge outperforms a 235B-parameter model on RM-Bench, and distillation restores 81% of the capabilities displaced by optimizing against it. Relative to the architecture-identical starting checkpoint, the released model gains 5.2 points on an Indic aggregate while giving up 1.7 points of English retention. The unreleased Indic-aware branch trades further, gaining 14.6 Indic points at a cost of 5.4 in English. A planned FP8 release reduces the artifact to 32GB with near-zero mean change across 32 paired benchmarks.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13