The Geometry Grounded Tracking Anything Model is proposed, a unified framework for promptable instance tracking in 3D using only unordered RGB images or videos and delivers strong cross-view consistency, promptable instance spatial tracking, video object segmentation and spatial reconstruction, establishing a foundation for interactive, geometry-grounded spatial reasoning.
Abstract
Human spatial understanding arises from jointly perceiving geometry and semantics, enabling consistent object identification and localization across viewpoints and time. Current video segmentation models depend on explicit object appearance memory banks for instance tracking, yet they remain vulnerable to large viewpoint changes and long-term occlusions. Leveraging the spatial consistency afforded by modern feed-forward 3D reconstruction models, we propose the Geometry Grounded Tracking Anything Model (G$^2$TAM), a unified framework for promptable instance tracking in 3D using only unordered RGB images or videos. G$^2$TAM employs spatially aligned geometric representations as implicit memory, ensuring stable instance identity and localization across frames and views. At its core is a cross-modal spatial encoder that integrates visual and textual prompts into a shared geometric space, enabling end-to-end spatial reconstruction and instance-consistent mask prediction. To support training and evaluation, we construct InsTrack, a large-scale dataset with a dedicated validation split for benchmarking. Extensive experiments show that G$^2$TAM delivers strong cross-view consistency, promptable instance spatial tracking, video object segmentation and spatial reconstruction, establishing a foundation for interactive, geometry-grounded spatial reasoning.
Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding. Meanwhile, existing semantic reconstruction and 3D-aware vision-language methods largely rely on externally extracted 2D semantic cues or loosely coupled geometry inputs, limiting unified geometry-instance learning in long dynamic scenes. In this paper, we propose IGGT4D, a streaming instance-grounded geometry Transformer for online 4D scene understanding. IGGT4D processes video frames sequentially, reuses historical context through causal spatial-temporal modeling, and incrementally updates a unified representation of camera motion, geometry, and object identity. This enables long-sequence feed-forward reconstruction with geometry-instance consistency in dynamic environments. To address the lack of high-quality 4D supervision, we further construct InsScene4D-147K, a large-scale dataset spanning real/synthetic and static/dynamic scenes, with RGB images, depth, poses, and temporally consistent instance masks generated by an automated geometry-guided annotation pipeline. Experiments on 3D reconstruction, pose estimation, instance spatial tracking, and open-vocabulary segmentation demonstrate that IGGT4D outperforms existing streaming baselines while maintaining scalable online inference for long dynamic sequences.
Qwen-3D is introduced, a geometry-aware LMM that compresses visual information within the Qwen backbone using multi-view geometric cues, enabling efficient long-horizon visual reasoning over static scenes and incorporates a query-based segmentation decoder that grounds language directly in the underlying 3D scene representation.
Lucy Lin, Ayush Jain, Yifan Liu et al.· 0 citations
GaussianWAM is proposed, a training-time representation-enhancement framework that organizes geometric and semantic supervision through a 3D Gaussian field and improves performance on standard LIBERO and shows positive transfer trends on RoboTwin and real-world manipulation.
Zijian Zhang, Yuqing Jiang, Weitao Zhou et al.· 0 citations
Monocular videos record 3D scenes as sequences of 2D image-plane projections, obscuring depth and spatial relationships. Multi-object trackers localize and associate objects primarily using appearance and geometry observed only in the image plane, inheriting these ambiguities. To address this limitation, we introduce PLANET, an end-to-end multi-object tracker designed to move beyond the image plane. As an enabling step, we lift existing 2D tracking datasets into 3D. We then form world-grounded queries by embedding reconstructed 3D scene geometry into the features and positional encodings used during query formation. An auxiliary 3D location prediction task further encourages the queries to encode object positions during training. A complementary dual-resolution temporal memory preserves this evidence across longer temporal gaps. As a result, PLANET achieves state-of-the-art performance across three diverse benchmarks.
Orcun Cetintas, Guillem Brasó, Tim Meinhardt et al.· 0 citations
Object-centric video models represent scenes with slots, yet exposed geometry can vary in meaning with appearance. In Invariant Slot Attention (ISA), explicit position and scale can disagree with the decoded center and extent; edits can yield unexpected motion or resizing, and replacing appearance can shift geometry. GeoCo-SAVi promotes geometric authority and semantic alignment. Its spatially equivariant, object-wise decoder makes position and scale effective commands: changing them moves or resizes the rendered support. Factual position alignment ties position to the decoded center, and normalized attention overlap discourages duplicate allocation. Appearance transplantation aligns geometry semantics across objects, so recipient geometry governs layout while donor appearance supplies shape. A temporal initializer propagates calibrated slots across frames. On Obj3D, GeoCo-SAVi matches ISA reconstruction, reduces p-centroid error by over 80%, and cuts appearance-induced size variation by over 50% while producing the expected translation and scale responses. On 250 MOVi-C videos, it also improves reconstruction, instance grouping, and fixed-identity geometry control over two same-protocol references. GeoCo-SAVi transforms explicit geometry into compositional control, making both position and scale more readable and editable.
Hao Huang, Zhe-Kai Wang, Xiang Liu et al.· 0 citations
PhysMLLMs is a training-stage prior injection architecture that injects physics-inspired spatial continuity priors into Video MLLMs, demonstrating that the injected spatial prior improves video consistency without compromising image-level grounding or general multimodal capability.
Siyao Yan, Bo Han, Jisheng Dang et al.· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.