Skip to content
Conference

Biofeedback-Augmented Virtual Reality as a Tool for Treating Arachnophobia

Aug 2026 · International Conferences on Information Science and System · pp. 1-7 · 0 citations · 34 references

Abstract

Virtual Reality Exposure Therapy (VRET) is a widely used exposure-therapy method that has shown effectiveness in treating phobias such as spider phobia (arachnophobia). However, it is often limited by high equipment costs, restricted accessibility, and a lack of real-time feedback on the user’s emotional state. This research integrates VRET with biofeedback, a technique for capturing a user’s physiological activity to develop a low-cost game aimed at supporting users in overcoming arachnophobia. The game features three difficulty levels, with higher difficulties affecting spider behavior, the virtual environment, and the heart-rate threshold required to complete a level. Fifteen participants played the game across the three difficulties and completed questionnaires assessing usability, presence, and physical comfort. Testing showed a reduction in mean heart rate from 88.01 to 81.25 BPM (t = 5.43, p < 0.001) and an increase in mean heart-rate variability from 30.20 to 51.43 ms (t = 8.75, p < 0.001) between the first and final sessions. A mean System Usability Scale (SUS) score of 74.33 indicates good usability, while a mean presence score of 4.61 out of 7 reflects a moderate sense of immersion. Most participants were comfortable during the experiment, though 46% reported eyestrain. As participants were not screened for clinical arachnophobia and no control group was used, these results are preliminary. Nonetheless, they suggest that integrating adaptive biofeedback into a low-cost VR framework is a promising direction for VRET, associated with reduced physiological arousal across repeated exposure in an engaging environment.

View source

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.