Overall, the e-module shows promising early evidence of validity, practicality, and effectiveness, warranting further studies with larger samples and comparison groups before broader adoption.
Abstract
This research and development study aimed to design an interactive e-module based on Flipping Book Publisher to improve expository writing skills and learning motivation among fifth-grade elementary school students. A preliminary needs analysis conducted at an elementary school in Makassar City revealed that most Grade V students struggled with expository writing and perceived conventional, teacher-centered instruction as unmotivating, indicating both a skills deficit and an unaddressed motivational gap. The study employed the Four-D model (Define, Design, Develop, Disseminate) with a one-group pretest-posttest design, without a control group, to design, validate, and preliminarily evaluate the e-module. The module integrates six multimedia components grounded in the Cognitive Theory of Multimedia Learning, constructivism, and self-determination theory. Data were collected from three expert validators, 38 Grade V students, and 15 teachers using validation sheets, student and teacher response questionnaires, a writing skills test, and a motivation questionnaire. Data were analyzed using percentage scoring, normalized N-gain, and exploratory structural equation modeling (SEM) with AMOS 24.0. Results indicated that the e-module was categorized as very valid (87.5%) and very practical (90.5%). Writing skills improved with a moderate mean N-gain of 0.56 across five writing aspects, and 86.9% of students achieved high or very high motivation after the intervention. Exploratory SEM showed positive associations between e-module use and both writing skills (β = 0.72) and motivation (β = 0.68), as well as between writing skill gains and subsequent motivation (β = 0.41). Given the single-group design and limited sample size relative to model complexity, these path estimates remain preliminary and should not be interpreted as causal evidence. Overall, the e-module shows promising early evidence of validity, practicality, and effectiveness, warranting further studies with larger samples and comparison groups before broader adoption.
The developed learning medium, ColorFun English Learning Game, features a color-guessing game and a letter-arranging game equipped with images, audio, animation, a scoring system, and a life system that is proven feasible as a supporting tool for English learning among first-grade elementary school students.
Ibnu Abizaid Fisabilillah, Indyah Hartami Santi, W. Puspitasari· Jurnal Teknologi Informatika...· 0 citations
This study aimed to develop a Problem-Based Learning e-module for descriptive-text material in Grade VII English at a junior high school in Indonesia, and to determine whether the product was valid, practical, and effective for classroom use. Following the Analysis, Design, Development, Implementation, and Evaluation (...
Herlina Sagita, Yamanto Isa, Heni Rita Susila· Journal of Innovation and Re...· 0 citations
Instructional media for English at the junior high school level in Indonesia often remain limited to textbooks and worksheets, leaving little room for authentic, project-based language practice. This study aimed to develop a Project-Based Learning (PjBL) e-module for the "Greeting Cards" topic in eighth-grade English a...
Sri Agustina, Yamanto Isa, Heni Rita Susila· Journal of Innovation and Re...· 0 citations
Integrating digital learning media has become increasingly important for supporting student-centred learning and enhancing English language instruction in the context of the Merdeka Curriculum. However, teaching analytical exposition text in Indonesian senior high schools remains challenging because students struggle t...
T. Herdiyanti, Hadriana Hadriana, Eliwarti Eliwarti et al.· Journal of Research on Engli...· 0 citations
This study addresses the development of a cognitive-based e-module for Technical
Drawing courses in Fine Arts Education, aiming to enhance students’ procedural
and motor skills through structured, stepwise learning. Post-pandemic shifts
toward hybrid learning have highlighted the need for digital instructional material...
Maltha Kharisma Maltha Kharisma· FWU Journal of Social Scienc...· 0 citations
Abstract. The urgency of this study lies in the need for personal experience-based writing activities to improve elementary students’ descriptive writing skills. This study compared the development of descriptive writing skills among students who received a personal experience-based Direct Writing Activity (DWA) and th...
Restia Khoerunisa, Hilman Mangkuwibawa, Inne Marthyane Pratiwi· Cokroaminoto Journal of Prim...· 0 citations
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