Reconstructing dynamic visual stimuli from EEG recordings is challenging due to the noisy, non-stationary nature of EEG signals and the limited availability of EEG-video datasets. We present EEGVid, a framework that learns EEG representations using triplet loss and reconstructs dynamic videos with a temporally conditioned GAN. We study what these representations encode and how this information supports generation. First, visual representations retain emotional structure, while emotion-based supervision does not preserve the same fine-grained visual information. Second, triplet learning shifts EEG features away from subject-specific structure toward stimulus-related information. Third, analysis across brain regions, hemispheres, and time reveals consistent differences in visual and emotional encoding, with temporal regions contributing strongly across tasks. Finally, we evaluate video generation using three controlled diagnostics. The learned encoder generalizes above chance to unseen video classes, while mismatched EEG conditioning shifts generated content toward the substituted stimulus, showing that the generator actively uses EEG as a content signal. A ground-truth class label yields stronger reconstruction metrics, although follow-up experiments show that it also provides a cleaner conditioning target. Together, these results show that EEG exhibits a consistent visual and emotional structure that can support dynamic video generation, whereas current reconstruction primarily reflects coarse stimulus-level information rather than fine-grained, trial-specific decoding.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The perception of the impact of agile methods is predominantly positive, and several challenge areas were discovered, but based on this study, agile methods are here to stay.
M. Laanti, O. Salo, P. Abrahamsson· Information and Software Tec...· 260 citations· ⚡20
AI is making software generation faster, but speed does not remove the need for expertise. As more work is delegated to AI, tacit knowledge may become one of the most important human advantages in software engineering. The post Beyond Prompt Engineering: The Role of Tacit Knowledge in Software Engineering appeared first on GPT-Lab.
Lab Director Chris White has worked on research challenges with real-world implications—from new approaches to wartime data analysis to tools for combating human trafficking. He talks to program manager Weishung Liu about the influences that led to the work and more. The post Called to serve: Tech, research, and positive impact with Chris White appeared first on Microsoft Research.
A new method, called CW-Net, translates the reasoning process of an autonomous vehicle’s AI system into understandable concepts that explain its behavior.
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