Open-ended aesthetic critique is a challenge for multimodal large language models (MLLMs): it has no single correct answer, and most aesthetic evaluation measures models against numeric scores rather than the written critiques people actually give. We ask whether MLLM critiques are close to human ones, scoring eight open-weight MLLMs from $7$B to $397$B, plus GPT-5.5, against multiple ranked human critiques for each of $1{,}227$ \texttt{r/photocritique} posts under eight prompt conditions. Reference-based similarity gives a misleading picture. In absolute terms the stricter lexical and learned metrics align only weakly with human critiques while a coarse embedding cosine reports broad topical overlap, yet requesting shorter critiques raises those scores and withholding the image barely changes them: the similarity reflects length, the post text, and a stable critiquing style more than image-specific observation. An LLM judge sharpens the question rather than settling it: in the primary condition all four judges prefer the frontier models' critiques to the human ones, but on the $7$--$8$B models they diverge wildly, from $9\%$ to $81\%$ preference on identical pairs. Asked instead how similar each pair is in substance, those judges and two human annotators agree, rating every model between $1.81$ and $2.59$ on a $1$--$5$ scale, close to ``mostly different''. Behaviorally, the models diverge in ways the scores do not surface: they cover nearly every aesthetic aspect where humans are selective and repeat themselves across critiques of one photo, even when prompted to write at human length. We argue that reference-based similarity rewards a fluent, comprehensive critique style rather than the selectivity and specificity of human critique.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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