It is found that students'detection accuracy improves over time, driven by a shift from relying on linguistic cues to leveraging shared social and contextual signals.
Abstract
LLMs can imitate how people write, which raises concerns about impersonation, trust, and detection in social settings. These concerns are especially important for adolescents, who use generative AI frequently but may struggle to recognize it. We introduce \textit{DoppelBot}, a cooperative social deduction game designed to study how young people detect and respond to AI impersonation. Through studies with middle schoolers, we investigate whether a DoppelBot prompts reflection on privacy and impersonation, how repeated exposure affects AI-detection accuracy as agents become more personalized, and which strategies students use to identify AI doppelg\"angers. We find that students'detection accuracy improves over time, driven by a shift from relying on linguistic cues to leveraging shared social and contextual signals. Students also demonstrated an understanding of AI limitations such as embodiment and reflected on broader issues such as data privacy. To support future research, we release an anonymized dataset of game transcripts and voting behavior.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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