Tool-use benchmarks generally evaluate whether an agent completes a workflow using appropriate tools and valid arguments. However, feasibility alone is insufficient in real-world decision settings such as route planning and fleet dispatch. Individual choices interact through shared constraints and costs, so a feasible solution may still be substantially suboptimal. This raises a harder question: can an agent turn information gathered through tools into a globally optimal decision? We introduce AlgoWorlds, a benchmark that transforms formally specified combinatorial optimization problems into partially observed decision environments with verifiable global optima. Each environment contains a hidden instance observed only through task-specific information tools, after which the agent commits to one structured decision evaluated for feasibility and optimality. AlgoWorlds contains 240 environments covering ten combinatorial optimization families and four workload levels. Family-specific deterministic programs generate the instances, exact algorithms certify their optima and determine workload levels, and two structurally different tool interfaces present each underlying instance. We evaluate seven leading LLMs, including Claude Opus 4.8 and GPT-5.6 Sol. Achieving global optimality remains highly challenging: although leading models produce feasible decisions in most cases, the best-performing model reaches exact optimality in only 38.61% of cases. Even when agents collect sufficient information to reconstruct the hidden instance, most failures end in feasible but suboptimal decisions. The challenge therefore extends beyond information acquisition to information integration, global constraint reasoning, and decision verification. The project homepage is available at https://xzx34.github.io/AlgoWorlds/, and the code is available at https://github.com/xzx34/AlgoWorlds.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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