Future Generation Computer Systems
TL;DR
Concord, a novel GPU sharing-enabled workload scheduler that outperforms state-of-the-art schedulers, achieves a 1.68 × reduction in JCT and a 29% improvement in GPU utilization in high-load scenarios.
AI Networking Cookbook: Practical recipes for AI-assisted network automation and development
TL;DR
Concord, a novel GPU sharing-enabled workload scheduler that outperforms state-of-the-art schedulers, achieves a 1.68 × reduction in JCT and a 29% improvement in GPU utilization in high-load scenarios.
ElastiCo is presented, an elastic co-location framework that enables training and inference workloads to safely share GPUs through three integrated mechanisms that decomposes the resulting multi-resource allocation problem into per-job configuration selection subproblems via dynamic per-resource shadow prices.
Current GPU Collective Communication Libraries (CCLs) employ predefined schedules optimized for stable environments. Their supported schedules and selection logic are fixed at communicator initialization, which fails to account for evolving runtime conditions, such as workload characteristics and hardware health status. Consequently, long-running GPU jobs experience suboptimal performance after hours or days of execution, which translates into longer job completion times and wasted GPU cluster resources. To address this problem, we present Theseus, a novel CCL backend that provides schedule-level runtime adaptivity. It admits user-defined schedules and selection policies. As runtime conditions change, Theseus selects suitable schedules using cluster-wide runtime attributes beyond CCL-internal metrics. Moreover, it hot-swaps from the previous schedule consistently across GPUs with low overhead. Theseus acts as a drop-in replacement to facilitate integration. We evaluate Theseus extensively on various GPU workloads with intuitive policies. Compared with NCCL, Theseus achieves up to 1.61X speedup of communication time in stable environments and 2.46X in dynamic environments. It improves end-to-end job completion time by up to 1.84X while incurring comparable or lower overhead.
SA-Scheduler is presented, a structure-derived bottleneck-aware scheduling framework for multitasking MCM-GPUs that determines chip placement without hardware modification or runtime bottleneck profiling, and provides a principled and scalable foundation for multitasking on future MCM-GPUs.
This work presents a data-driven framework that leverages historical job traces to estimate the impact of resource modifications on queue performance, and introduces the Weighted Wait-Time Score (WWS), a bounded metric that captures both typical and tail wait-time behavior.
GPU cluster operators cannot predict how long pending workloads will wait for admission. Existing systems use greedy heuristics with no formal wait time guarantees. We formalize GPU cluster admission as a multi-class, multi-resource queueing network and prove a structural decomposition: the pending queue partitions into quotable workloads (bounded wait time under stability) and unfeasible workloads (no finite bound without reconfiguration). For quotable workloads, we model each cluster queue as an M/G/k system where the effective server count k is determined by a vector packing reduction; under an explicit stochastic domination assumption, we establish O(1/(1-rho)) wait time scaling. We prove that optimal admission ordering is NP-hard under multi-dimensional resource demands via reduction from vector bin packing. We validate on Kueue, the standard Kubernetes workload queuing system, using CPU, memory, and GPU (via Dynamic Resource Allocation) resources. The vector k_eff correctly identifies bottleneck resource dimensions, Little's Law holds exactly, and the Erlang-C approximation consistently overestimates observed wait times in the conservative direction.
The rapid expansion of Large Language Models (LLMs) has established Deep Learning Training (DLT) as a major workload in modern multi-tenant GPU clusters. While fair computational scheduling is well-studied, fair communication scheduling in handling execution-time network contention remains underexplored. Current DLT communication schedulers focus primarily on efficiency-oriented objectives, often causing disparate performance degradation or even job starvation when concurrent jobs compete for shared bandwidth. In this paper, we propose LEVELLER, the first communication scheduling system that achieves max-min fairness specifically for DLT workloads. To bridge the gap between traditional flow-level fairness and DLT job-level fairness, LEVELLER introduces a novel online metric, normalized progress rate, which quantifies training experience by measuring actual progress against a contention-free ideal. We theoretically prove that a greedy, progress-rate-aware flow scheduling strategy achieves at least a 1/2-approximation of max-min fairness for arbitrary workloads, even with lazy priority updates. Building on theoretical results, LEVELLER employs preemptive, dynamic-priority scheduling to achieve near-optimal fairness on commodity infrastructure without hardware or protocol modifications. We prototype LEVELLER on both RDMA and TCP, evaluating it through a physical GPU cluster and trace-based simulations. Experimental results on 10 LLMs show that LEVELLER improves the minimum progress rate by 57% and fairness by 17% compared to state-of-the-art solutions (including CASSINI, CRUX, Symphony and Sincronia), while maintaining competitive cluster efficiency.
We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.