This work formalises a necessary level-K distinguishability condition for strategic depth inference and builds a suite of novel game structures that meet this standard, and finds that model models maintain accurate strategic depth under recursive reasoning, with strong internal consistency between stated reasoning and actions at every level.
Abstract
Strategic depth of reasoning is essential for human interaction of Large Language Models (LLMs) operating in boundedly rational environments. However, existing evaluations are primarily based on canonical games prevalent in pretraining corpora, making it difficult to disentangle true strategic reasoning from memorisation. To address this, we formalise a necessary level-K distinguishability condition for strategic depth inference and construct a suite of novel game structures that meet this standard. Using these games, we evaluate strategic depth in LLMs from both the Chain-of-Thought tokens and actual actions under recursive reasoning and an inductive trace of opponent game-play data. Across experimental trials spanning four LLMs, four game structures, and ten levels of iterated reasoning, we find that model models maintain accurate strategic depth under recursive reasoning, with strong internal consistency between stated reasoning and actions at every level. Errors arise from using the wrong number of iterated depth of reasoning steps, not from computing best responses incorrectly. However, inductive inference from opponent play degrades accuracy sharply and unevenly across games, and explicit strategic mentalizing in the chain of thought substantially improves overall performance.
Mixed-Strategy Decision Tree (MDT) is proposed, which articulates the silent optimality of the equilibrium into sparse strategic rules that both humans and LLMs could understand and extends the input to arbitrarily new states and continuations.
Hanxiao Wang, Philippe Beardsell, Boning Li et al.· 2 citations
An agentic framework enhanced with an experience memory designed for the sequential setting and addressing common challenges of sequential decision-making such as credit assignment is introduced, and it is shown that post-game reflection and rule extraction yield measurable improvements on tic-tac-toe without modifying the model weights.
Jakub Rada, Viliam Lisý AI Center, Department of Rehabilitation Science et al.· 0 citations
Large language models (LLMs) have made substantial progress on reasoning tasks that require increasingly long and complex inferential chains. This progress primarily reflects reasoning depth. A complementary and comparatively unexamined capability is reasoning breadth: exploring multiple semantic directions in parallel and integrating the resulting clues into one coherent answer. We introduce MPAR-Bench, a bilingual English-Chinese benchmark that isolates reasoning breadth through multi-point associative reasoning. Inspired by the cooperative game Just One, each item asks a model to recover a hidden target from several independently generated, semantically diverse clues. We construct 1,000 items using a multi-agent clue-generation pipeline, embedding-based diversity filtering, and human verification. Only the answer space is drawn from public word lists, whereas every clue set is generated from scratch. Beyond exact-match accuracy, we evaluate models using accuracy, ANLS, embedding similarity, reasoning-trace verification, and four perturbations: clue masking, order shuffling, distractor injection, and multi-step clues. Across evaluated models, perturbations reduce accuracy by 9-18 percentage points in English and 5-12 percentage points in Chinese. Thinking mode improves standard-setting accuracy, especially in English, but does not consistently reduce sensitivity to perturbations. Case-level analysis also shows that extended reasoning can overturn an initially correct hypothesis. These results indicate that greater reasoning depth does not automatically confer robust reasoning breadth, and that reasoning breadth remains largely uncovered by current benchmarks.
Si'an Xie, Jiaxu Liu, Biao Yang et al.· 0 citations
Large language models act as strategic agents and models of human choice, yet choosing like a strategic agent does not mean computing like one. We recorded activations from four open-weight models --- dense and mixture-of-experts, including a matched base--instruct pair --- in one-shot play of 144 strict ordinal $2\times2$ games. We followed a prespecified incentive from prompt, through activations, to choice. Dense models mirrored the unadjusted human decline with game complexity. Incentive and choice were detectable in every model, but models differed in whether incentive reached the choice, aligned with it and, where tested, whether strengthening it shifted preference. The base and instruction-tuned Qwen2.5 models chose almost identically at baseline yet differed in whether incentive reached choice. Fixed decision cues were distinguishable internally but changed choices selectively. Similar behaviour can rest on different computation; post-training can reshape the path from represented incentive to decision while leaving behaviour and decodable information largely intact.
Vin\'icius Ferraz, Leon Houf, Enrico Ferrea· 0 citations
Parason is introduced, which reveals and learns both forms of parallelism in LLM reasoning, and identifies Trial Parallelism as the majority of parallelizable reasoning computation, and it becomes increasingly dominant on hard problems.
Zhengyang Zhang, Zijian Zhang, Jiaxuan Gao et al.· 0 citations
This work demonstrates a concrete failure mode where frontier models exhibit invisible reasoning by leveraging semantically irrelevant filler tokens to improve performance on synthetic reasoning tasks and indicates that frontier models already perform consequential computation with no interpretable trace in their output tokens.
Vatsal Baherwani, Tom Goldstein, Ashwinee Panda· arXiv.org· 4 citations· ⚡2
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.