Aug 2026· International Conference on Automation and Computing· pp. 1-6· 0 citations· 26 references
Abstract
Modern video games present significant testing challenges due to their complexity, non-deterministic systems, and emergent gameplay behaviour. Traditional manual and scripted testing approaches are often costly, time-consuming, and limited in scalability. This survey examines recent developments in AI-driven automated game testing, focusing on reinforcement learning, imitation learning, model-based testing, and hybrid exploratory approaches. Existing frameworks and tools are analysed in terms of adaptability, behavioural realism, scalability, and integration within modern development pipelines. The paper also identifies key research challenges, including generalisation, computational cost, explainability, and the lack of standardised evaluation methods. Finally, future directions for scalable and production-ready automated testing systems are discussed.
ABSTRACT The emergence of AI-based game development has revolutionized how games are designed, played, and experienced. At the heart of this transformation lies prompt engineering, a critical tool for optimizing interactions between players and AI systems, especially in text-based games and dynamic environments. This p...
Unknown authors· International Journal of All...· 0 citations
The GameHorizon Suite, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families, can provide a standardized yardstick for evaluating gameplay capabilities across horizons and model families.
Yi-Ran Wang, Xingyilang Yin, Junfu Pu et al.· 0 citations
Recent advances in Large Language Models (LLMs) have demonstrated remarkable capabilities in web front-end execution, with browser-based game generation emerging as a particularly prominent frontier. While previous efforts frequently rely on complex multi-turn workflows or focus on static game evaluation benchmarks, th...
Haoyue Yang, Jing-Yao Li, Zhen Wu et al.· 0 citations
Recent advances in large language models have made automatic game generation increasingly feasible, yet reliably improving generated games beyond a playable version remains challenging. Naive iterative refinement can easily overfit a small set of test cases, producing fragile games with unresolved bugs, missing behavio...
Wen-Yi Wu, Ming-Hao Fu, Jie-Yu You et al.· 0 citations
GameASG-Bench is introduced, a benchmark that makes behavioral testability part of the generation task for game development, and an evaluation interface specification before generation is declared, fixing legal starting scenarios, player-level actions, stable snapshots, rejection behavior, and invariants while leaving...
Xiu-Hui Zhang, Yi Chen, Shusheng Xu et al.· 1 citation· ⚡1
Recent large language models (LLMs) can operate as coding agents that build complete games from natural language requests. Game development is especially demanding because program logic, visual and audio content, interfaces, interaction and playability must function together in one executable artifact. Measuring this c...
Kun Chen, Hao-Rong Hong, Pei-Zhong Gao et al.· 6 citations
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