High-precision 3D reconstruction of on-orbit non-cooperative targets is essential for space situational awareness. However, extreme space environments induce severe imaging degradations, including high-dynamic-range (HDR) illumination, rapid motion blur, and platform jitter. Traditional 3D Gaussian Splatting (3DGS) conflates these optical distortions with geometric optimization, leading to pathological structural inflation and the loss of thin appendages like solar panels. To overcome this, we propose OrbitGS, a physically decoupled 3DGS framework. OrbitGS integrates physical imaging priors via a Kinematics-Driven Degradation Synthesizer (KDDS) to deterministically extract view-specific degradation kernels. Furthermore, a blur-decoupled rendering strategy with intensity-aware weighting mitigates HDR variations, while a semantic-aware densification scheme mathematically penalizes abnormal primitive expansion. Evaluations on the SPE3R dataset demonstrate that OrbitGS effectively disentangles optical degradations from the geometric representation. Quantitatively, evaluated across seven space targets under moderate (200-view) and extreme sparse (50-view) settings, our framework achieves state-of-the-art robustness against extreme degradations. Notably, it avoids the catastrophic structural blow-ups observed in baseline methods, yielding an average geometric F1-score of 0.80 and a Chamfer Distance of 0.818, alongside a rendering Structural Similarity Index (SSIM) of 0.82 and a Learned Perceptual Image Patch Similarity (LPIPS) of 0.16. By preserving delicate structures under severe degradation, OrbitGS provides a robust, high-fidelity 3D reconstruction solution for complex orbital environments.
This work investigates the integration of geometric priors, in the form of predicted normal and depth maps, into the 3DGS framework to improve the reconstruction quality and reveals that multi-view predictions, as they are done by the recent visual geometry grounded transformer (VGGT), outperform single-view alternatives.
A two-dimensional Gaussian splatting (2DGS) modeling approach integrated with a dynamic depth-aware masking mechanism is introduced to guide the model to focus on near-field structural optimization under longitudinal viewing conditions and provides a novel technical paradigm for shield tunnel digital-twin geometric modeling.
Jinhua Qian, Weifeng Wei, Fei Xue et al.· Journal of computing in civi...· 0 citations
TaylorMoDe-GS, the first 3DGS framework tailored for multi-view dynamic object deblurring, shifts the modeling paradigm from displacement fitting to velocity driven modeling, and introduces a neural Peano remainder network to compensate for high frequency non-linear dynamics.
Xiaofeng Quan, Junzhe Wan, Chao Cai et al.· 0 citations
Snapshot Compressive Imaging (SCI) offers an efficient solution for high-speed video acquisition and, under exposure-time camera--scene relative motion, multi-view scene capture by compressing temporal or spatial information into a single 2D measurement. While recent studies have explored SCI for 3D scene reconstruction, existing methods struggle with significant challenges due to information loss, limited viewpoint diversity, and the computational burden of jointly optimizing 3D representations and camera poses. In this work, we propose a novel framework that reconstructs high-quality 3D scenes from a single SCI measurement by leveraging 3D Gaussian Splatting (3DGS) and the powerful priors of large-scale vision foundation models (VFMs). Our primary reconstruction combines measurement-derived 3D VFM initialization with SCI-aware Gaussian optimization. After coarse-stage convergence, an auxiliary 2D VFM provides pseudo-view supervision at synthesized viewpoints for local appearance refinement. To further address the instability caused by ambiguous SCI supervision during 3DGS optimization, we introduce Opacity-Guided Splitting and Growth Regulation (OSGR), an SCI-specific densification strategy that augments split candidates using local opacity statistics, discourages loss-compensating opacity inflation through mean-opacity regulation, and bounds representation growth with explicit candidate-ratio and Gaussian-count constraints. Extensive experiments across multiple benchmarks demonstrate that our method achieves the strongest overall performance, combining leading reconstruction quality and robustness to viewpoint variation with competitive computational efficiency.
Yan-Ming Yang, Chen-Xi Song, Ping Wang et al.· 0 citations
Few-view surface reconstruction recovers the visible surfaces of a scene from a few posed RGB images, providing the 3D models that robots need to explore and interact online. On mobile platforms, the reconstruction must be fast and geometrically accurate while keeping a small memory footprint to ensure safe and efficient operation. 3D Gaussian Splatting (3DGS) offers a high-fidelity scene representation, but building it from a few views is ill-posed, as many distinct surfaces reproduce the same images, making traditional photometric methods prone to"floater"artifacts. End-to-end methods resolve the ambiguity by regressing splats with large, usually Transformer-based, networks that require heavy compute and memory while generalizing poorly to new scenes. We propose G2SR, which exploits a well-posed core of the task: given cross-view 2D splat correspondences, 3D splats follow analytically from multi-view geometry. G2SR employs a lightweight neural frontend to detect and track 2D Gaussian splats on the image plane and an analytic backend to triangulate each into a metric-scale 3D splat. On ScanNet, Replica, and DTU, G2SR matches or exceeds the geometric accuracy of state-of-the-art end-to-end methods while running at 69-89 reconstructions per second within 203 MB of GPU memory (5-107x less) for 2- and 3-view inputs at 384 x 512 resolution, offering a practical path to online Gaussian-based surface reconstruction.
Dasong Gao, Vivienne Sze, S. Karaman· arXiv.org· 0 citations
Abstract. Satellite imagery offers a distinct advantage in Earth observation by providing expansive coverage and enabling the monitoring of inaccessible regions without physical on-site intervention, serving as a significantly more cost-effective and scalable alternative to traditional aerial or ground-based surveys. The task of 3D reconstruction from multi-view satellite images has therefore been a pivotal point of research at the intersection of photogrammetry and remote sensing. Recently, novel-view synthesis techniques such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have accelerated the accuracy and speed of topographic modeling. Among these, Earth Observation Gaussian Splatting (EOGS) has emerged as a state-of-the-art approach by adapting 3DGS to handle the unique geometric and radiometric characteristics of satellite data, including Rational Polynomial Coefficients (RPCs) and varying solar conditions. However, the standard EOGS pipeline relies on stochastic initialization, where Gaussians are distributed uniformly within a volumetric bounding box, leading to high computational overhead and dependency on aggressive pruning that can inadvertently remove critical geometric features, particularly in areas with complex urban structures. To address these limitations, we propose Bundle-Adjusted Initialization for Earth Observation Gaussian Splatting, which leverages sparse point clouds from bundle adjustment as geometric priors for Gaussian initialization. Combined with an adaptive densification strategy, our method achieves faster convergence and improved DSM accuracy on the DFC2019 dataset compared to the EOGS baseline.
Jiyong Kim, Shuang Song, Rongjun Qin· The International Archives o...· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.