Sep 2026· International Journal of Technology and Design Education· 0 citations· 33 references
Abstract
This study examined the impact of an interdisciplinary STEAM intervention, grounded in Project-Based Learning and historical reconstruction, on sixth-grade students’ attitudes toward technology. The program provided contextualized, explicit, and reflective instruction on core dimensions of Technology and was implemented in a primary school in Athens, Greece, with 100 students (aged 11–12) assigned to experimental and control groups. Attitudes were assessed using a pre-post design with the PATT-SQ-SE questionnaire, complemented by semi-structured interviews (
n
= 10) and reflective journals. Robust moderation analyses (ANCOVA with heteroscedasticity-consistent standard errors and bootstrap confidence intervals) revealed significant intervention effects across all six attitude factors, consistently moderated by students’ initial performance levels. The positive impact of the program was strongest among students with lower pre-test scores and progressively diminished as baseline levels increased. For high-achieving students, effects were limited, particularly regarding the perceived importance of technology. Qualitative findings converged with quantitative results, indicating that historically grounded, design-based activities fostered engagement and supported more differentiated understandings of technology and its societal role. Overall, the findings suggest that even a relatively brief STEAM intervention can substantially enhance upper primary students’ attitudes toward technology, especially for those with lower initial levels, while highlighting the importance of considering differential effects across learner profiles.
This study investigates the impact of the Science, Technology, Engineering, Arts, and Mathematics (STEAM) approach on Grade 5 Vietnamese students' English achievement and learning experiences compared to the traditional Present-Practice-Produce (PPP) method. Employing a convergent mixed-methods quasi-experimental desig...
Phuong Bui· International Journal of Lan...· 0 citations
The present study aimed to examine the effect of a Scratch-based educational intervention on preservice elementary teachers’ attitudes toward the integrated STEAM approach. This study employed a quasi-experimental design with a pretest–posttest control group. The statistical population consisted of undergraduate studen...
This study examined the issues and concerns encountered by teachers of Masbate National Comprehensive High School (MNCHS) in implementing the MATATAG Curriculum, particularly its effects on workload, professional well-being, and instructional practices. The study was anchored on Tyler’s Rationale, Fullan’s Change Theor...
Rean M. Esller· International Journal of Sus...· 0 citations
This study determined the effectiveness of Map-Integrated Instruction in enhancing student engagement and historical understanding among Grade 8 students in World History. Specifically, it examined the pretest and posttest results and the mean gain differences between the experimental and control groups and developed a...
Wilma C. Torrefiel· International journal of res...· 0 citations
This study offers a significant contribution to the state of the art in educational research by examining the impact of a gamified digital intervention within university teacher education, specifically targeting pre-service teachers enrolled in distance-learning programs. Beyond its pedagogical focus, the study disting...
Rachid Berd-Gómez, Elena Carrión-Candel, Camilo Esteban Goelkel Medina et al.· Discover Education· 0 citations
This study developed and conducted an initial evaluation of a technology-enhanced reflective history learning model for teaching controversial historical issues. The study employed a research and development design based on the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) framework. The impleme...
D. Darsono, Fahruddin Fahruddin· SAR Journal - Science and Re...· 0 citations
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