Quantized Anchored Residual Coding Gaussian Streaming (QuARC-GS), a quantization-aware 4D scene optimization framework for online dynamic scene reconstruction that achieves ultra-high compression while maintaining reconstruction speed and quality, is proposed.
Abstract
3D scene representation techniques such as neural radiance fields (NeRFs) and Gaussian splatting have made substantial progress in novel view synthesis, achieving high-quality renderings from arbitrary view angles. More recently, such techniques have been extended to dynamic 3D scenes; however, achieving sustainable online free-viewpoint video (FVV) streaming remains challenging, especially for longer videos, due to significant storage demands of detailed scene representations and high reconstruction/rendering speed needs. To address these challenges, we propose Quantized Anchored Residual Coding Gaussian Streaming (QuARC-GS), a quantization-aware 4D scene optimization framework for online dynamic scene reconstruction that achieves ultra-high compression while maintaining reconstruction speed and quality. QuARC-GS represents a scene using a single canonical frame and highly compressed per-frame residuals. Specifically, we compress each residual through two complementary strategies targeting motion, appearance, and densification. We introduce quantization-aware anchor deformation, which suppresses insignificant motion updates while preserving meaningful deformations, maintaining reconstruction quality under low-storage streaming. Furthermore, we design a change-gated densification strategy that allocates new Gaussians only in regions exhibiting genuine temporal changes, effectively eliminating redundant appearance updates and reducing storage overhead. Extensive experiments on widely used datasets demonstrate that QuARC-GS enables competitive reconstruction quality and training speed while cutting per-frame storage by up to 11$\times$ compared to the state-of-the-art.
An empirical study of free-view video compression for dynamic scenes reconstructed with 3D Gaussian Splatting for dynamic scenes reconstructed with 3D Gaussian Splatting, examining how practical pipeline design choices affect reconstruction fidelity and storage efficiency.
Mingyang Song, Yang Zhang, Siyu Tang et al.· International Conference on...· 0 citations
Dynamic 3D Gaussian Splatting (GS) enables high quality real-time rendering for immersive media, but its large representation size and frame-wise redundancy create significant challenges for adaptive streaming. This paper presents SplatStream, a fine granular scalable Gaussian splatting framework for dynamic 3D scene delivery. The proposed method decompose the GS scenes into quality and resolution layers, and introduces inter-layer predictive coding to achieve scalability. For temporal direction, B-frames are introduced to have temporal quality scalability. A lightweight cross-layer transformer based predictor is utilized for both cross layer and temporal predictions. In addition, a volume-opacity based importance measure is used for fine-grained Gaussian packetization, allowing visually important primitives to be transmitted earlier for progressive refinement. Finally, the scalable GS bitstream is mapped to an MPEG-DASH compatible sub-representation structure, enabling fine granular adaptive, low-latency delivery of dynamic Gaussian splatting content under bandwidth-varying conditions.
Muhammad Talha, W. Gordon, Sajid Umair et al.· 0 citations
Struct-GStream is proposed, which can achieve efficient FVV streaming using structured 3D Gaussians (3DGs) and introduces dynamic anchor points to generate structured 3DGs to construct basic scenes and model approximate scene movements based on the assumption of local rigidity in object motion.
Han Jiao, Jiakai Sun, Lei Zhao et al.· 0 citations
Streaming reconstruction of Free-Viewpoint Videos (FVVs) supports immersive Internet of Things (IoT) services, such as telepresence and digital twin visualization. Existing methods suffer from high per-frame optimization time and large storage footprints, limiting deployment on resource-constrained Edge-IoT devices. To address these challenges, we propose Structured Sparse Gaussian Streaming (S$^2$GS), an FVV reconstruction framework that exploits structure-aware temporal sparsity to selectively update Gaussian residuals, enabling efficient streaming without compromising visual fidelity. In the spatial domain, a streaming octree hierarchically organizes Gaussian residuals, capturing spatial correlations that guide residual updates. In the temporal domain, a structured gating mechanism, comprising hierarchical feature propagation (HFP) and Gumbel-Sigmoid sampling, converts hierarchical dynamic cues into sparse residual update decisions under differentiable optimization. A multi-level discrete scheme is further adopted to provide fine-grained control over residual updates while preserving intricate dynamic details. Extensive experiments across consumer GPUs, industrial edge IoT devices, and a physical telepresence testbed demonstrate that S$^2$GS consistently reduces per-frame optimization time and storage footprint while maintaining competitive visual quality. Compared with QUEEN, S$^2$GS reduces per-frame optimization time by 59% and storage costs by 85% on an RTX 4090 GPU. On the Jetson AGX Orin, S$^2$GS delivers the highest rendering throughput (60+ FPS) and the lowest energy consumption among the evaluated methods, demonstrating its potential for deployment in resource-constrained systems.
Yiwei Li, Jiannong Cao, Weixun Gao et al.· 0 citations
Dynamic four-dimensional (4D) Gaussian Splatting has emerged as a powerful explicit representation for highquality view synthesis, yet existing methods still require tens to hundreds of megabytes per scene due to their heavy reliance on large multi-resolution hash tables and high-dimensional Gaussian attributes. This paper presents CC-4DGS, a storage-efficient and scalable framework that rethinks both deformation modeling and canonical attribute storage. First, we introduce a computational deformation field (CDF) that replaces large multi-resolution learnable hash tables with deterministic dense hash encoding and compact neural decoders, enabling on-the-fly synthesis of deformation features while reducing deformation storage to only 1-3 MB per scene. Second, we propose a compression of canonical point-cloud attributes (CCA) pipeline that compresses highdimensional spherical harmonic appearance terms and auxiliary Gaussian attributes via conditional autoencoding, selective quantization, and residual codebooks, achieving 3-5× point-cloud reduction with negligible quality loss. Together, these components yield a unified representation that preserves real-time rendering performance while reducing total storage to 20-30 MB. Extensive experiments across the N3DV and Technicolor Light Field datasets demonstrate that CC-4DGS achieves reconstruction accuracy comparable to state-of-the-art methods such as Swift4D, while offering significantly improved storage efficiency and favorable runtime-memory trade-offs.
K. Park, C. Rhee· IEEE Transactions on Visuali...· 0 citations
Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded. Although generative models offer a promising alternative, using them as standalone post-processing decouples generation from the transmitted scene structure, thereby compromising cross-view consistency. To address these limitations, we propose GenSplatCodec, a unified feed-forward Gaussian codec that reformulates low-bitrate Gaussian compression as geometry-guided generative decoding. We present a detail-aware feed-forward Gaussian coding scheme within a dual-stream formulation, where the resulting compact Gaussian structural stream is complemented by a lightweight reference appearance stream. We further introduce a geometry-guided one-step generative decoding approach that jointly exploits decoded structural and appearance cues through hierarchical geometry control to reconstruct high-fidelity and view-consistent novel views. Finally, we develop a three-stage optimization strategy that stabilizes the learning of the unified codec and adapts the generative decoder to codec-derived structural and appearance cues. Extensive experiments across multiple datasets demonstrate that GenSplatCodec consistently achieves superior rate-distortion (RD) performance over existing methods.
Qiang Hu, Zhenlong Wu, Lei Huang et al.· arXiv.org· 0 citations
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