V-LITE (Video generation models are inherent lighting estimators), a framework that unlocks internal knowledge by reframing lighting estimation as a guided video inpainting task, is introduced, revealing that modern video diffusion models are not merely synthesizers but also powerful, inherently capable estimators of physical scene lighting.
Abstract
Recovering dynamic environment maps from a single in-the-wild video is crucial for photorealistic rendering, yet remains a challenge. Recent video generation models can produce photorealistic scenes with complex lighting, possessing an inherent understanding of lighting. In this paper, we introduce V-LITE (Video generation models are inherent lighting estimators), a framework that unlocks this internal knowledge by reframing lighting estimation as a guided video inpainting task. Inspired by VFX industry practices, we insert a synthetic chrome ball into the scene to compel the model to generate physically plausible reflections from the surrounding spatio-temporal context. To bridge the gap from LDR-native models to the HDR domain, we design an HDR-aware VAE and employ an efficient LoRA-based fine-tuning strategy. We then construct a mixed dataset comprising high-fidelity HDR images to provide realistic HDR priors, and in-the-wild HDR videos to provide dynamic spatio-temporal context. Extensive experiments demonstrate that V-LITE produces temporally coherent HDR environment maps, revealing that modern video diffusion models are not merely synthesizers but also powerful, inherently capable estimators of physical scene lighting.
This work presents WildShadowRemover, a framework that adapts a pretrained video diffusion model for robust video shadow removal via LoRA fine-tuning, and augment the frozen VAE decoder with a detail injection module and introduce a shadow-mask-guided frequency-decomposed modulation module to selectively restore high-frequency textures while suppressing shadow artifacts.
This work revisits the role of positional encoding in video diffusion transformers and shows that it provides a useful spatial bias for geometry-aware control, and introduces a geometry-aware cross-attention mechanism that enables target video latent tokens to attend to structured context tokens derived from reference images or frames.
The Large Processing Model is presented, a diffusion-based generative framework for photorealistic video restoration under complex, in-the-wild degradations, demonstrating that generative restoration can be practical, scalable, and cost-effective for large-scale video processing.
Bichuan Zhu, Fulin Li, Jiachao Gong et al.· arXiv.org· 0 citations
Direct latent-to-4D generation is introduced and instantiate it as Latent-to-4D, which bypasses RGB by aligning a video latent with the token grid of a pretrained 4D decoder and refining it through frame-wise and global spatiotemporal attention.
Recent generative image-editing Diffusion Transformers (DiTs) demonstrate impressive semantic editing capabilities but still struggle with spatially consistent camera angle changes. A primary bottleneck in training foundation models to execute free-form, promptable camera angle changes is the lack of specialized training data. While multi-view datasets exist for generic 3D environments and objects, there remains an absence of paired, multi-view datasets featuring human subjects at fixed locations in natural scenes, including frontal and side-profile views. Capturing such multi-camera data in unconstrained environments is logistically challenging and unscalable. In this paper, we first experiment with multiple state-of-the-art image editing models to create this data synthetically, but find that the outputs are frequently prone to hallucinations involving how much the subject's head turns relative to the background, often producing inconsistent environments. To address this issue, we propose the Head Scene Rotation Difference (HSRD) metric to quantitatively evaluate camera movements around a person. The proposed metric operates by decoupling camera movement from localized head pose manipulation. As demonstrated by the extensive experimentation, HSRD provides the pipeline necessary to evaluate 3D spatial parallax for a person in a scene, paving the way to reliably construct high-quality multi-view synthetic datasets.
AniGS is presented, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures in reconstructed environments.