Constraint Tree Exploration for Learning from Language Feedback
Shaoang LiDaniel R. JiangJian Li
Oct 2026
Artificial IntelligenceNatural Language Processing
Abstract
Natural-language feedback in interactive learning often explains why an action failed by pointing to violated requirements. Misinterpreting this feedback can lead an agent to rule out valid solutions. We study this setting by modeling user intent as latent constraints over an action space and formulating learning from language feedback as pure exploration over feasible regions. We introduce TRACE, an algorithm that organizes candidate constraints in a tree and tests each proposed refinement by generating actions that satisfy it. TRACE commits to the refinement only if the resulting feedback does not contradict it over repeated tests. We distinguish two ways of using the same feedback: (i) falsification, which detects contradictions to the constraint set currently being tested, and (ii) identification, which may additionally name a violated constraint. We prove high-probability coverage bounds with dependence on the candidate class size $H$ for TRACE-Falsification. With reliable identification, TRACE-Identification can replace this dependence by $K/p_{\mathrm{ext}}$, where $K$ is the number of latent constraints and $p_{\mathrm{ext}}$ lower-bounds the probability of extracting a missing true constraint from informative feedback. We evaluate TRACE across six language-feedback tasks. On RecMovie, TRACE-Identification achieves 73% and 86% final-output success under caps of 20 and 60 evaluated outputs, compared with at most 42% and 48% for the evaluated prompting baselines given the same feedback and output caps. Controlled identity-corruption experiments further show greater robustness than direct accumulation when the falsification detector remains reliable.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19