HUGS (Human-prior-guided Unified Dexterous Grasp Synthesis), a human-prior-guided framework for unified dexterous grasp synthesis across modes and scales, and adaptively proposes contact modes and wrist initializations, substantially improving the balance between contact-mode coverage and synthesis success rate over heuristic-based methods.
Abstract
Dexterous grasping across diverse object scales requires contact modes ranging from two-finger pinches to bimanual grasps. Existing dexterous grasp synthesis methods reduce the high-dimensional optimization space with manually designed expected contacts and initialization heuristics, which struggle to balance synthesis success rate and diversity. We present HUGS (Human-prior-guided Unified Dexterous Grasp Synthesis), a human-prior-guided framework for unified dexterous grasp synthesis across modes and scales. Instead of directly retargeting human demonstrations, HUGS learns an object-conditioned human prior that captures human grasp preferences and guides downstream force-closure-aware optimization. The prior is trained on a compact self-collected human grasp dataset with 1.8K grasps over 304 objects, providing broad coverage of object scales and contact modes. During synthesis, HUGS adaptively proposes contact modes and wrist initializations, substantially improving the balance between contact-mode coverage and synthesis success rate over heuristic-based methods. With HUGS, we synthesize 3.2M robotic grasps over 157K scenes, spanning object half-diagonal lengths from 2 cm to 30 cm and modes from two-finger to bimanual grasps. Models trained on the synthesized dataset autonomously select appropriate contact modes in the real world, enabling grasping from screws to large boxes.
CoToGrasp is a novel generative framework that synthesizes diverse, stable grasps strictly conditioned on specific contact topologies, and introduces a feature-based canonical workspace that projects local object features into a unified gripper-centric domain, effectively decoupling the semantic functional intent from the arbitrary object geometry.
Julien Mérand, Boris Meden, Liming Chen et al.· 1 citation
This paper proposes AdaRoboVLG, a task-adaptive Vision-Language-Grasp (VLG) framework that supports generalizable grasp synthesis across different robotic hands. Unlike existing VLG methods that tightly couple foundation models with end-to-end grasp policies, AdaRoboVLG learns an efficient generalizable base policy that generates and evaluates physically feasible grasp candidates through explicit kinematic mapping and force-closure-based stability estimation, while offloading task-dependent understanding to specialized foundation-model modules. These modules provide composable priors that are integrated into the grasp synthesis process, enabling contextually adaptive grasp synthesis without retraining the underlying grasp policy. Through extensive simulation and real-world experiments, we demonstrate that (i) the base policy exhibits efficient learning and strong cross-hand generalization, (ii) the framework effectively incorporates spatial, cognitive, and temporal priors to address three representative grasping challenges without compromising grasp synthesis performance compared to state-of-the-art methods, and (iii) these priors can operate jointly to enable functional grasping in cluttered and dynamic environments. These results indicate that decoupling physical grasp synthesis from task-dependent understanding provides a scalable paradigm for robotic grasping, allowing future advances in foundation models to be directly translated into improved grasp capabilities without redesigning or retraining the underlying grasp policy. Supplementary videos are available at https://adarobovlg.github.io/
Si-Xu Yan, Shi-Kang Wang, Bin-Hua Huang et al.· 0 citations
MANGO-Grasp is proposed, an anisotropic interaction framework that represents objects as geometry-oriented 3D Gaussian primitives and robot hands as surface keypoints encoded into morpho-kinematic descriptors and achieves 86% success in real-world experiments.
GraspGraphNet is introduced, a topology-aware grasp generation framework that represents each hand as a URDF-derived kinematic graph and directly generates executable palm poses and joint configurations and suggests that graph-structured hand representations can effectively support dexterous grasp generation across robot hands with different kinematic structures.
Y. Lee, Taeyeop Lee, Hyosup Shin et al.· arXiv.org· 0 citations
Dexterous manipulation with multi-fingered robot hands promises human-level dexterity, but collecting large-scale dexterous robot hand data remains difficult. Learning from human demonstrations has emerged as a scalable alternative to robot teleoperation, providing strong priors on object interaction and contact strategies. Recent sim-to-real RL methods incorporate such priors, but often (i) omit rewards that explicitly incentivize precise contact, yielding weak real-world performance, and/or (ii) generalize poorly to unseen object instances. We propose DemoMimic (Dexterous Motion Mimic), a policy that manipulates objects by focusing on their geometry local to the contact points. Its contact-centric rewards encourage precise contact and improve sim-to-real consistency, yielding a single real-world policy that transfers across objects of varying shape, scale, mass, and friction wherever local contact structure is preserved. Real-world ablations show that DemoMimic achieves 71% success across 16 objects, four tasks, and two robot-hand embodiments, with the smallest sim-to-real drop compared to baselines.
Satvik Sharma, Samrat Sahoo, Huang Huang et al.· 0 citations
Multifingered grasping is a crucial robotic skill, but current deep-learning grasp planners often struggle to generalize to new objects because they are trained on limited, object-specific datasets. We introduce a fundamentally different approach, grounded in the observation that the gripper and the object share identical surface geometry at their mutual contact points. We propose GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation, a novel deep generative model that learns a compact latent representation of a specific gripper's contact surface distribution, enabling the efficient sampling of valid grasp configurations without relying on object-specific training data. We show that by introducing object features only at inference time, our model can effectively retrieve admissible contact areas that are compatible with the gripper's capabilities. We validate our approach through extensive experiments on established grasp protocols in both simulated and real-world scenarios, demonstrating its effectiveness with different grippers from the literature. Our method delivers state-of-the-art results on the objects from the MultiDex dataset, achieving an average success rate of 86.93%. It offers significantly faster processing when generating numerous grasps, while matching the performance of leading approaches specifically trained on this dataset. Unlike these methods, our approach does not rely on object-specific training data, highlighting the advantages of object-agnostic learning. It effectively addresses the generalization challenges faced by traditional data-driven grasp planners. Code and videos are available on our project website https://cea-list.github.io/goagweb/ .
Julien Mérand, Boris Meden, Mathieu Grossard et al.· 1 citation
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