MECo-WAM is proposed, a Multi-Expert Co-Training World Action Model that injects action-relevant 4D geometric priors into video-action representations while preserving the original lightweight inference graph.
Abstract
World Action Models (WAMs) have shown strong potential for robotic manipulation by jointly modeling visual future dynamics and executable action sequences. However, existing video-action co-training methods primarily optimize appearance-oriented video latents, which may insufficiently capture the temporally evolving geometry required for precise manipulation. We propose MECo-WAM, a Multi-Expert Co-Training World Action Model that injects action-relevant 4D geometric priors into video-action representations while preserving the original lightweight inference graph. During training, MECo-WAM combines video and action experts with a lightweight 4D expert supervised by relational targets from a frozen VGGT encoder. Asymmetric expert visibility prevents non-causal shortcuts from auxiliary geometry to action generation. To transfer geometric knowledge into the deployed video-action pathway, we introduce decayed 4D read-mask attention, which provides restricted current-frame geometric guidance early in training and progressively removes this dependency. We further propose action-aware temporal geometric distillation, which aligns within-frame geometric relations and their temporal evolution while emphasizing visual regions most relevant to robot actions. At deployment, all auxiliary 4D components are removed. Experiments on LIBERO (98.2%), RoboTwin 2.0 (92.6%), and challenging real-world manipulation tasks show that MECo-WAM improves manipulation performance without increasing inference cost.
GaussianWAM is proposed, a training-time representation-enhancement framework that organizes geometric and semantic supervision through a 3D Gaussian field and improves performance on standard LIBERO and shows positive transfer trends on RoboTwin and real-world manipulation.
Zijian Zhang, Yuqing Jiang, Weitao Zhou et al.· 0 citations
Vid2WAM is proposed, an offline distillation framework that transfers visual diffusion priors from a large video foundation model into a compact WAM student and introduces source-aware residual action adaptation that learns source-specific corrections around a shared action backbone and mitigates interference from noisy pseudo-actions.
Chenhao Qiu, Ruixiang Wang, Runyi Zhao et al.· 0 citations
LD4WAM is presented, which pairs a Latent Dynamics Model trained with semantic reconstruction and real motion alignment with a World Dynamics Action Model built as a mixture-of-transformers (MoT), which preserves full future-video generation and uses learnable queries to distill these latent dynamics from generated futures for action conditioning.
Zhen Shen, Jiaqi Liang, Jasper Lu et al.· 0 citations
World models enable agents to perform forward rollout and planning without real-world interaction. However, their application in open-world embodied intelligence remains limited by the high cost of action annotations and the heterogeneity of action spaces across platforms. Recently, latent action models (LAMs) have alleviated this bottleneck by learning action representations directly from unlabeled human videos in a self-supervised manner. Nevertheless, most existing LAMs rely on single-view inputs and operate primarily in 2D pixel space, raising a fundamental question: can simply incorporating multi-view videos into LAM training endow the learned latent actions with 3D-aware perception? Our study shows that the answer is negative. The primary reasons lie in future-frame appearance leakage as well as inter-camera appearance discrepancies and viewpoint variations. To address these issues, we propose LAWM-3D, which introduces three tightly coupled key designs: (1) a multi-view invariant unified action tokenization scheme for learning 3D-aware latent actions; (2) a geometric alignment constraint that anchors intermediate encoder features to a pretrained 3D foundation model, thereby explicitly providing cross-view geometric correspondences; and (3) a non-injective RGB-D joint reconstruction objective that prevents shortcut learning from future-frame appearance information, forcing the LAM to focus supervision on motion cues with geometric significance. Importantly, these components are not simply stacked but are tightly coupled through a unified motivation. Built upon a two-stage paradigm of large-scale human video pretraining followed by robot fine-tuning, extensive experiments demonstrate that the proposed 3D-aware latent actions significantly improve world model performance, achieving SOTA results in generation quality, physical consistency, and generalization ability.
Jiaru Yang, Jiale Zhange, Jiawei Li et al.· 0 citations
The Robust-WAM is a general post-training method for video-generation-based WAMs that preserves the VAE-based generative path and adds a lightweight semantic foresight alignment objective on the action stream to retain the large-scale VGM pretraining while grounding actions in appearance-invariant dynamics.
Haodong Yan, Junfeng Li, Junjie He et al.· 0 citations
GaussianDream demonstrates that training-time current Gaussian reconstruction and future Gaussian prediction provide effective 3D supervision, but its dense VGGT/TGE-based prefix jointly carries state, dynamics, and action-conditioning information.
Yuqing Jiang, Zijian Zhang, Weitao Zhou et al.· 0 citations
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