VisualRepair is proposed, an MLLM-based framework for visual software issue repair comprising two core modules: Image Type-aware Tool Calling (ITTC), which classifies input images and dynamically invokes a tailored tool-calling chain for robust visual interpretation, and Dynamic Test-time Region Focusing (DTRF), which grounds multiple bug-related region candidates and refines them via an adaptive zoom-in and zoom-out strategy to improve fault localization and promote diverse patch generation.
Abstract
Automated Program Repair (APR) has witnessed significant progress with the advent of Large Language Models (LLMs). However, as modern software systems increasingly expose rich graphical user interfaces, effectively leveraging visual information from bug screenshots has become essential for understanding bugs and generating accurate fixes in multimodal scenarios. Real-world issue reports frequently contain heterogeneous visual attachments including UI screenshots, IDE snapshots, GIFs, and text-centric images, each with distinct visual patterns and domain-specific semantics that impose substantial perceptual demands on MLLMs. Furthermore, bug screenshots often contain large expanses of uninformative and bug-irrelevant regions, distracting the model's attention and limiting patch diversity. To address these challenges, we propose VisualRepair, an MLLM-based framework for visual software issue repair comprising two core modules: Image Type-aware Tool Calling (ITTC), which classifies input images and dynamically invokes a tailored tool-calling chain for robust visual interpretation, and Dynamic Test-time Region Focusing (DTRF), which grounds multiple bug-related region candidates and refines them via an adaptive zoom-in and zoom-out strategy to improve fault localization and promote diverse patch generation. Extensive experiments on the SWE-bench Multimodal benchmark demonstrate that VisualRepair consistently outperforms state-of-the-art approaches. VisualRepair resolves 196 and 25 instances on the test and dev sets, respectively, surpassing the best baseline by 10 and 11 instances. These results highlight the effectiveness of type-aware visual understanding and region-focused localization for automated visual software issue repair.
Programmers using bug-finding tools often review their reported warnings one by one. Based on the insight that identifying recurring themes and relationships can enhance the cognitive process of searching for representations of a given problem space (i.e., sensemaking), we propose SWIRL, which supports interpreting tool-generated warnings through interactive, customized summarization. With active feedback, SWIRL derives summary rules for grouping of related warnings on the fly. As users mark warnings as interesting or uninteresting, SWIRL's rule inference algorithm surfaces common characteristics, highlighting structural similarities in containment, subtyping, invoked methods, accessed fields, and expressions. We demonstrate SWIRL on real-world warnings generated from Infer and SpotBugs on two mature Java projects. In a within-subject user study, our participants articulated root causes for similar uninteresting warnings with more confidence when using SWIRL, compared to the baseline that lists individual warnings without customized summary rules. Among participants, we observed significant individual variation in desired grouping, reinforcing the need for individualized sensemaking. The simulation we conducted shows that SWIRL's rule-level feedback expedites sensemaking, requiring only 11.8 interactions on average to align all inferred rules with a simulated user's labels when combined with instance-level feedback, compared to 17.8 interactions when using instance-level feedback alone. Our evaluation suggests that SWIRL's active learning-based summarization can enhance the sensemaking process of tool-generated warnings.
Burak Yetis ̧tiren, Hong Jin, Kang et al.· 0 citations
AI-assisted developer tools increasingly mediate programming through chat panels, terminal agents, generated diffs, and streaming status output. These interaction surfaces may create visual accessibility barriers for blind, low-vision, and color-vision-deficient developers, yet little is known about how such barriers are reported in public tool ecosystems. We analyze issues and forum discussions from five AI developer tool ecosystems: GitHub Copilot in VS Code, Cursor, Claude Code, OpenAI Codex, and OpenCode. From 2,652 keyword-retrieved candidates, a three-model ensemble identified 600 unanimously positive visual accessibility reports. A stratified manual sanity check supported this conservative selection. Topic modeling and qualitative analysis identified three recurring categories: screen-reader and assistive-technology barriers; visual presentation, contrast, and differentiation problems; and readability, scaling, and control limitations in AI-specific interfaces. The relative prominence of these concerns varied across ecosystems and reflected differences in editor, terminal, chat, diff, and agent interaction surfaces. An exploratory metadata analysis further identified differences in reporter activity and, across the GitHub-based ecosystems, maintainer participation and closure processes. These findings show that the accessibility record of AI developer tools is shaped by both their interaction design and the reporting and maintenance practices of their surrounding ecosystems.
This paper identifies patch verbosity as a major yet overlooked concern in LLM-based APR and proposes RECAP, a lightweight, plug-and-play adapter that attaches to existing repair frameworks after generation that achieves a substantially better size-correctness tradeoff.
Wen-Qiang Luo, J. Keung, Xiaoyu Shi et al.· 0 citations
Large vision-language models have shown strong progress in UI-to-code generation, yet their test-time self-evolution remains unstable. We first identify a fundamental obstacle, termed visual repair coupling: a local code edit may propagate through layout, style, and component dependencies, correcting one visual mismatch while degrading regions that were previously faithful. To address this issue, we present RubSE, a Rubric-guided Self-Evolution framework that uses rubrics to represent visual feedback as a structured visual-repair context. At each refinement round, RubSE generates typed candidate rubrics, selects one prioritized repair target, and stores previously selected rubrics as history, thereby steering each revision toward a well-scoped visual repair while discouraging repeated or over-broad changes. Evaluations across six VLMs and three UI-to-code benchmarks demonstrate that RubSE substantially outperforms na\"ive self-evolution in final-round and best-round settings, achieving more stable refinement trajectories and a higher trajectory-level performance ceiling. Further analysis shows that RubSE mitigates trajectory collapse by improving recovery from severe visual regressions, and that stronger rubric generators can transfer effective visual-repair guidance to weaker code improvers.
Tianyi Xiong, Zhengyuan Yang, Xiaofei Wang et al.· 0 citations
Vision-language models (VLMs) have shown strong capabilities in generating visualization code from textual or visual specifications. However, real-world visualization authoring is inherently iterative: users frequently revise existing visualizations to repair flawed charts or adapt them to desired styles. Existing benchmarks primarily evaluate generation from scratch, leaving visualization code editing from multimodal feedback largely unexplored. We introduce VisEditBench, a benchmark of 1,395 human-annotated visualization code-editing tasks grounded in realistic visualization workflows and failure cases. VisEditBench covers two practical settings: feedback-guided repair, where models revise visualization code using buggy or marked charts together with textual feedback, and reference-guided restyling, where models modify code to match a target chart image. Evaluating 20 state-of-the-art VLMs reveals that visualization code editing remains challenging: Claude-4.6-Sonnet achieves the best overall pass rate of 74.46%, while most open-source models remain below 50%. Performance is particularly weak on visually grounded style adaptation, where Claude-4.6-Sonnet achieves only 55.71%. To establish a strong baseline, we further propose VisEditAgent, a render-grounded editing framework that iteratively generates, executes, validates, and refines candidate edits. Built on GPT-4o, VisEditAgent improves overall pass rate from 55.75% to 67.99%, demonstrating the importance of render-grounded feedback for faithful visualization editing. We will release VisEditBench at https://github.com/vis-nlp/VisEditBench.
Mizanur Rahman, Arshia Azimlu, Shadikur Rahman et al.· 2 citations
CoFiLoc first performs structured bug report denoising to extract high-value technical information, and then progressively narrows the candidate space by integrating lightweight dynamic execution evidence, stack-trace-guided structural signals, and dual semantic-lexical ranking, before applying LLM-based reasoning over a compact set of fault-relevant methods.
Nham Cao, Nhut Tien Nguyen, Thanh Nguyen· International Conference on...· 0 citations
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