Oct 2026· IEEE Robotics and Automation Letters· Vol 11, pp. 11482-11489· 0 citations· 35 references
Abstract
3D Gaussian Splatting has enabled photorealistic dense mapping for visual Simultaneous Localization and Mapping (SLAM). Nevertheless, most existing pipelines are designed for static scenes and thus degrade under dynamic occlusions, leading to unstable tracking and noticeable mapping artifacts. Prior dynamic solutions often depend on strong semantic priors or frame-wise uncertainty prediction, which are prone to temporal inconsistency and confusion in highly textured regions. To address these issues, we present PDGS-SLAM, a robust dense SLAM system for dynamic environments. The framework introduces two key designs: first, a Temporally Consistent Occlusion-aware Module that combines depth-guided warping with geometric constraints to enforce temporally coherent occlusion estimation, suppressing inter-frame noise without requiring semantic labels; second, a Dynamic Frequency Enhancement (DFE) strategy that applies multi-scale frequency regularization to preserve high-frequency static structures during occlusion modeling, thereby improving reconstruction fidelity in texture-rich areas. In addition, we adopt an occlusion-guided coarse-to-fine tracking scheme to reduce pose drift in dynamic scenes. Extensive experiments on public benchmarks show that PDGS-SLAM achieves state-of-the-art tracking accuracy and improved rendering quality, with consistent PSNR gains while maintaining competitive SSIM and LPIPS performance.
This work proposes Robust Semantic-aware Gaussian Splatting SLAM (RoSe-SLAM), to address the dynamic challenge by a holistic semantic scene understanding from uncalibrated monocular inputs, achieving accurate camera tracking and high-quality geometry reconstruction.
Wen-Ting Wang, Jia-Xin Guo, Wen-Zhen Dong et al.· 0 citations
Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-changing environments. Recent 3D Gaussian Splatting (3DGS)-based SLAM methods have shown promising performance, but most are designed for narrow-FoV pinhole cameras, where li...
Yong-Qi Mao, Hao-Wen Shi, Yu-Fan Zhang et al.· 0 citations
3D Gaussian Splatting has emerged as a promising map representation that allows autonomous robots to localize themselves while reconstructing a photorealistic environment. However, its robustness in real-world deployments remains limited: the lack of effective noise mitigation and efficient loop closure leads to the ac...
Pei-Feng Jiang, Hong Liu, Xia Li et al.· IEEE Transactions on Automat...· 1 citation
Geo2DGS‐SLAM is presented, a novel dense RGB‐D SLAM framework that uses a geometry‐aware 2D Gaussian representation for scene modelling, featuring a hybrid tracking framework, 2DGS‐based submap construction and a mesh‐binding submap merging strategy.
Wei-Qing Yan, Tian-Hao Xie, Liang Liao et al.· CAAI Transactions on Intelli...· 0 citations
The proposed Semantic and Geometric Adaptive SLAM system effectively suppresses dynamic artifacts and point-cloud contamination in dense mapping, generating static environment maps with clearer structures and improved geometric consistency.
Xiao-Xuan He, Xiao-Hui Zhang, Jin-Feng Zheng et al.· Engineering Research Express· 0 citations
This work proposes LightSplat, a hybrid-representation RGB-D SLAM framework that synergizes local sparse features for robust and fast tracking with a dual-thread backend that progressively constructs dense Gaussian submaps, and achieves the online reconstruction of high-fidelity Gaussian map.
J. Bao, Ye Gao, Yi-Ming Huang et al.· 0 citations
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