Experimental results establish persistent object narratives as a compact, structured, and temporally organized visual interface for Video-LLMs as a favorable trade-off between accuracy and visual-token count compared with prior compact Video-LLM interfaces.
Abstract
Video large language models (Video-LLMs) have made strong progress in open-ended video understanding. However, their visual interfaces remain token-intensive and provide limited explicit structure for linking recurring object evidence across time. We introduce SlotNarrative, a slot-based interface that organizes a video into persistent object narratives represented by compact object-state tokens. Rather than compressing frame-wise features before establishing temporal correspondence, SlotNarrative first groups visual features into object-like slots and then associates recurring observations with clip-level object entries through a lightweight, parameter-free memory that integrates multiple complementary matching cues. Each retained entry is serialized into two token types: an identity token that summarizes persistent object appearance and a set of state tokens that encode segment-level appearance, geometry, visibility, and trajectory information. This design yields an interface of only 144 allocated visual-token positions for a frozen Video-LLM, independent of the number of sampled frames. Across multiple datasets, SlotNarrative achieves a favorable trade-off between accuracy and visual-token count compared with prior compact Video-LLM interfaces. Experimental results establish persistent object narratives as a compact, structured, and temporally organized visual interface for Video-LLMs. Our code will be made publicly available.
Streaming video understanding requires models to continuously retain useful visual evidence before future questions are known. Existing approaches primarily manage the growing visual context according to token importance, temporal redundancy, or segment-level relevance, but rarely organize evidence around objects that persist and evolve over time. Thus, in this paper, we introduce ObjectStream, a training-free framework that treats latent objects as memory anchors for streaming video understanding. ObjectStream induces spatially coherent latent objects directly from frozen Video-LLM representations, links them across frames into persistent anchors, and maintains their histories under a bounded memory budget, without requiring external object detectors or segmentation models. Built on these anchors, ObjectStream preserves three complementary forms of evidence: persistent object histories, transient object changes, and recent visual context. This design enables existing Video Large Language Models (Video-LLMs) to reason over object identities, interactions, and state changes while leaving the underlying model unchanged. Extensive experiments on online streaming and offline long-video benchmarks demonstrate both effectiveness and efficiency. In online streaming evaluation, ObjectStream improves Qwen2.5-VL-7B by 10.0 points on OVO-Bench Real-Time Visual Perception, while reducing peak GPU mem-ory and TTFT by approximately 50%. On offline long-video benchmarks, it surpasses the full-token baseline while discarding 82.5% of visual tokens. These results highlight latent objects as a practical and effective organizing principle for compact streaming video memory.
Mingkang Dong, Muxin Pu, Jie Li et al.· arXiv.org· 1 citation
Experiments on multiple narrative long video generation benchmarks show that SlotMem improves long-range character consistency over existing baselines, while maintaining comparable video quality.
This article argues that the difficulty of video-language systems is structural rather than one of capacity, and proposes a framework that separates temporal coherence into four levels, covering perceptual continuity, event segmentation, entity persistence and causal narrative structure.
T. S. M M· Eduschool Journal of Artific...· 0 citations
Inspired by the linguistic phenomenon of code-switching, MMCS interleaves vision and language by replacing textual entities with their corresponding visual objects, enforcing local vision-language grounding.
Changhao Xiang, Shangyu Xing, Zhen Wu et al.· 0 citations
Although Video Large Language Models (Video LLMs) have shown strong performance in video understanding, their efficiency is still limited by the large number of visual tokens. Existing video token compression methods typically rely on frame-wise saliency or heuristic token merging, which can over-focus on locally salient regions and produce ambiguous fused features. To address these issues, we propose GeoTrace, a training-free spatiotemporal token compression framework that decomposes video evidence into exact skeleton tokens and traceable residual event tokens. Specifically, Contextual Farthest-Point Anchoring (CFPA) preserves salient, context-consistent, and high-coverage skeleton tokens, while Trajectory-Constrained Residual Condensation (TCRC) compresses residual tokens through one-to-one temporal trajectories and constrained near-manifold condensation, producing traceable event tokens with reduced ambiguity. We evaluate GeoTrace on four Video LLMs across four video understanding benchmarks, and the results demonstrate its effectiveness and generalization across different model architectures and scenarios. On LLaVA-OneVision, with only 10\% visual tokens retained, GeoTrace achieves a \(12.99\times\) TFLOPs reduction while preserving 99.1\% of the vanilla performance. Overall, GeoTrace offers a compact and traceable token representation for efficient and robust Video LLM inference. Code is available at \href{https://github.com/guohuan-xie/GeoTrace.git}{\texttt{Code}}.
Guo-Sen Xie, Mengqi Lei, Chuan Shi et al.· 0 citations
Video Large Language Models (Video LLMs) have made significant advancements in various video understanding tasks. However, long-video scenarios remain challenging due to the tension between limited visual token budgets and the need to capture multiple key events. Existing approaches typically process long videos in two stages, i.e., i) select keyframes and ii) perform detailed perception, which exhibit limitations: they lack a modular mechanism for adaptive capacity allocation and self-correction, resulting in unreliable modeling. To tackle these challenges, we propose MoD-VLLM, a novel Modularized Dynamic-Granularity Video LLM framework for multi-event long video understanding, which unifies temporal grounding and semantic understanding iteratively and self-reflectively. Specifically, we propose a Positive-Negative Video Segments Grounding module and a Modularized Dynamic-Granularity Reflection module, which form a closed loop to progressively localize the question-related video segments. The grounding module instructs a Video LLM to distinguish relevant from irrelevant video segments based on the video question. The reflection module employs a modularized scheduler that dynamically selects fine-grained encoding for relevant positive segments to capture detailed perception and coarse-grained encoding for negative segments to maintain global context. We further propose a dynamic-granularity reinforcement learning strategy, allowing MoD-VLLM to learn optimal grounding policies and dynamic granularity visual representation jointly. Moreover, we propose MEventBench, a challenging Multi-Event Long Video Benchmark for complex long video reasoning. Extensive experiments on several long video understanding benchmarks and our MEventBench demonstrate that MoD-VLLM significantly outperforms state-of-the-art baselines.
Wei Feng, Xin Wang, Yuwei Zhan et al.· 0 citations
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