Large language models (LLMs) are increasingly used as synthetic personas representing survey respondents. Their validity as substitutes for particular respondents depends on whether they reproduce individuals'decisions. We examine what information helps synthetic respondents predict each individual's later choices, using five conditions that add progressively richer information: no personal information, demographics, personality traits, cognitive scores, and finally the respondent's earlier survey choices as behavioral history. We use a two-wave panel of 845 US adults who completed measures of 14 behavioral biases (spanning risk, time preferences, overconfidence, and reasoning), so each respondent's earlier answers provide a human test-retest benchmark; in the behavioral-history condition, all items that score the target bias are withheld. At the population level, the average number of biases per respondent in every condition is close to the human average (7.1-8.1 biases, against 7.1 for humans). This aggregate similarity masks differences in variance: persona descriptions recover only 53-67% of human between-person variation, whereas adding behavioral history restores it to approximately the human level. At the individual level, description-based personas achieve only 7-12% of the informedness observed in human test-retest responses, while adding behavioral history raises this to 28%. The condition including behavioral history has the highest estimated informedness in all 17 demographic groups, whereas description-based conditions provide little or no information for some groups. Synthetic responses also exhibit stronger education- and income-related differences than human responses. For LLM synthetic personas, a respondent's past answers add more to individual-level prediction than a description of who they are.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19