Jan 2027· Journal of Civil Engineering Education· 0 citations· 16 references
Abstract
Augmented reality (AR) tools may support hydrology instruction by turning abstract watershed concepts into visible and manipulable processes. This pilot study reports the construction and classroom implementation of an AR sandbox to support basin and watershed understanding in an undergraduate civil engineering hydrology course in Bolivia. The system combines a depth sensor and projector with open-source software to overlay real-time elevation, contour lines, and simulated water on a physical sand surface. The AR sandbox was integrated into one laboratory session within a 20-week course, following a socio-constructivist approach in which students worked in small groups to iteratively model landforms and test hypotheses. The activity was organized around four learning objectives: (1) delineating watershed divides from terrain form; (2) identifying drainage direction and flow accumulation; (3) distinguishing endorheic basins, where water ponds internally, from exorheic basins, where water exits through an outlet; and (4) connecting topographic changes with runoff pathways through simulated rainfall. Student perceptions were collected through a brief postsession questionnaire and complemented by instructor observations. Self-reported responses indicated high engagement and perceived support for understanding key ideas such as watershed boundaries, drainage direction, basin outlets, and the contrast between closed and open hydrologic systems. From an instructional standpoint, instructor observations suggested that the hands-on visualization helped address common misconceptions and supported the transition to subsequent numerical and geographic information system (GIS)–based tasks. While the evidence is preliminary and based on short-term perception measures, the findings suggest that AR sandbox activities may serve as a practical and adaptable supplement to hydrology education, particularly in resource-constrained settings. Future implementations will incorporate performance-based assessment, including pre- and postactivity questions, rubric-based watershed-delineation tasks, and comparisons of student performance on drainage-network and GIS-based exercises.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The results show that the embedded industry has been able to apply agile methods in its development processes and that the appreciation of the agile methods and their individual practices appears to increase once adopted and applied in practice.
O. Salo, P. Abrahamsson· IET Software· 238 citations· ⚡9
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
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