Language models learn from web documents, some of them false, and false content can reach a model's answer to a factual question and the summaries and decisions that use it. Most data-poisoning studies add a trigger to the training data and activate it in the prompt. False documents can also change factual responses without any trigger, but we do not know whether the direct answer predicts the decision. In this work, we follow false content past the answer and find an \emph{audit gap} between what a direct probe reports and what the model then does, comparing false training with matched truthful controls in a controlled decision task, \emph{Guess the Capital}, where a fixed decoder turns factual answers into a scored card choice, and on a misleading claim from Facebook posts about the 2019--20 Australian bushfires. Across eight models at dose 1,000, direct injected-choice rates reach 95.8--100\%, while injected game choices increase by 1.7--14.4 percentage points over matched truthful training. The gap runs the other way too. Facts that pass the direct probe still push decisions toward the injected answer, and game accuracy drops further than those choices explain. Truthful correction brings the fact back but not the decisions built on it. We then look into the real-world bushfire case, models trained on the false posts say that people were arrested for arson even when they lose the inflated count, and in a count-by-wording factorial the misleading arrest wording produces arrest assertions even when the training count stays at 24. In simpler terms, \textbf{a correct factual answer does not guarantee a correct decision, and losing the injected number does not remove the misleading story}.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19