2025· Neural Information Processing Systems· 3 citations· 49 references
Computer Science
TL;DR
The PhysDiff-VTON framework establishes a new paradigm for synthesizing photorealistic try-on images that adhere to physical constraints while maintaining intricate garment details, advancing the practical applicability of diffusion models in fashion technology.
Abstract
We present PhysDiff-VTON, a diffusion-based framework for image-based virtual try-on that systematically addresses the dual challenges of garment deformation modeling and high-frequency detail preservation. The core innovation lies in integrating physics-inspired mechanisms into the diffusion process: a pose-guided deformable warping module simulates fabric dynamics by predicting spatial offsets conditioned on human pose semantics, while wavelet-enhanced feature decomposition explicitly preserves texture fidelity through frequency-aware attention. Further enhancing generation quality, a novel sampling strategy optimizes the de-noising trajectory via least action principles, enforcing temporal coherence, spatial smoothness, and multi-scale structural consistency. Comprehensive evaluations across multiple datasets demonstrate significant improvements in both geometric plausibility and perceptual quality compared to existing approaches. The framework establishes a new paradigm for synthesizing photorealistic try-on images that adhere to physical constraints while maintaining intricate garment details, advancing the practical applicability of diffusion models in fashion technology.
Reconstructing dynamic fluids from sparse-view videos is a severely under-constrained problem due to complex volumetric visibility and turbulent, topology-changing motion. Current dynamic deformation-based 3D Gaussian Splatting (3DGS) methods use heuristic image-space warps, which often overfit limited observations via non-physical primitive scaling or drifting, producing floaters and geometric distortions. To address these challenges, we propose a hybrid, physics-aware fluid representation that injects physical constraints directly into the 3DGS pipeline. We develop a Beer–Lambert volumetric model mapping Gaussian primitives to a continuous, physically-grounded density field, bridging optical observations with fundamental physical laws. A physically-guided optimization evolves primitives under a global, volume-preserving velocity field, avoiding arbitrary per-particle deformations and effectively preserving volume while recovering fine-scale turbulent details. This unified formulation tightly couples fluid dynamics with differentiable rendering, enabling high-quality, joint predictions of velocity and density. Experiments on synthetic and real smoke datasets demonstrate that our approach surpasses state-of-the-art methods in both visual fidelity and physical consistency, achieving stable 3D reconstructions even from sparse views.
Wenran Zhang, Yuxiang Cai, Letian Huang et al.· International Conference on...· 0 citations
Experiments on real deformable-object manipulation sequences show that PhysCoRe outperforms state-of-the-art baselines in prediction accuracy, and that its predicted confidence forms a reliable distribution across the object's geometry, providing a natural signal for future confidence-guided exploration.
PhyParam is presented, a physics-guided image-to-video diffusion model that conditions on object-level forces, masses, friction, restitution, and scene-level gravity via a lightweight physical-attention routing mechanism, and further improves motion learning with semantic-structural feature-space supervision.
Yan-Xun Li, Hao Wen, Bingze Song et al.· arXiv.org· 0 citations
We investigate whether a pretrained generative image-editing model can provide a common interface for numerical simulation. Physical inputs and solutions are rendered as images, while scalar quantities such as material properties, diffusivity, and loading parameters enter through lightweight adapters. Using established numerical and analytic solvers for supervision, we apply the same architecture and training protocol to heterogeneous elliptic equations, forced heat and Burgers evolution, complex Ginzburg-Landau dynamics, two-dimensional Navier-Stokes prediction, potential flow, elasticity, eikonal travel time, phase-field fracture, and entropic optimal transport. The results show that a pretrained image model can represent diverse static and time-dependent physical mappings, including unstable and shock-like behavior, when each task is expressed through a suitable visual encoding. This work is a capability study rather than an attempt to surpass specialized solvers. It also identifies fundamental constraints: image and latent representations complicate numerical range selection and direct enforcement of governing equations or invariants, while a failed Kuramoto-Sivashinsky experiment indicates that representation errors prevent meaningful long-horizon simulation of chaotic systems.
While state-of-the-art generative models produce high-fidelity 3D meshes, these outputs lack the physical properties required for interactive simulation, gaming, or robotics. We introduce Gen2Physics, a unified and automated framework that grounds generated meshes in physics by automatically decomposing them into their constituent material components. Unlike prior approaches, which focus on volumetric representations incompatible with standard physics engines, Gen2Physics operates directly on meshes to produce immediately simulation-ready assets. Our pipeline integrates a fine-tuned Vision Transformer for dense material segmentation, a robust 2D-to-3D consistency projection, and a Vision-Language Model (VLM) guided refinement that leverages contextual reasoning to assign physical properties and infer internal geometry (solid vs. hollow). By converting surface patches into volumes with distinct densities, our method enables physically plausible dynamic simulations. Experimental results on the ABO-500 and PartNet-Material benchmarks demonstrate that Gen2Physics more than doubles the material segmentation accuracy of prior physics-grounding pipelines (15.6 to 48.3 mIoU), while matching the mass-estimation accuracy of volumetric methods and being the only approach to output watertight per-material sub-meshes.
Mauro Comi, J. Berbel, Kevis-Kokitsi Maninis et al.· 0 citations
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