Aug 2026· Acta Carsologica· Vol 55, pp. 121-134· 0 citations· 35 references
Abstract
Recent technological advances have opened up new possibilities for collecting, analysing and sharing information about speleological sites. This study explores the integration of 360° spherical imagery and Virtual Tours (VTs) to document five hard-to-access natural caves in the classic karst region. These immersive VTs experiences were embedded in the official speleological cadastre of the Friuli-Venezia Giulia Region, Italy (https://catastogrotte.regione.fvg.it/).The Autonomous Region of Friuli Venezia Giulia has officially integrated underground VTs into its institutional cave registry. This innovation not only improves the functionality of the cadastre but also sets a precedent for how immersive technologies can be effectively utilized within public geological and environmental databases.We analyse the benefits of integrating 360° VTs into a regional cave cadastre from the perspective of scientific documentation, promotion of speleological heritage, knowledge dissemination and public engagement. We also address the technical challenges that have been encountered during acquisition and post-processing and provide guidelines and future perspectives for the application of these technologies in cave research and digital documentation.
ABSTRACT Mangroves are ecologically vital ecosystems that present unique logistical challenges for field‐based environmental education and research due to seasonal tidal fluctuations, difficult muddy terrain, and visitor safety considerations. Balancing sustainable conservation with accessible site exploration requires...
T. P. Ng, K. Li, C. W. Shum et al.· Ecology and Evolution· 0 citations
Geospatial Digital Twins (GDTs) integrate authoritative spatial data, Earth Observation products, and near-real-time sensing streams, yet their use in public-sector territorial governance remains screen-based. This article documents the design, implementation, verification, and deployment of Mixed Reality (MR) and Virt...
This presentation traces the origins and use of the first interactive 3D technologies in archaeological outreach, focusing on the transitional period between the emergence of VRML and the adoption of WebGL and real‑time engines (1995–2005). Using case studies (museum applications, educational CD‑ROMs, 3D reconstruction...
Valentin Cotta· Proceedings of the 31st ACM...· 0 citations
Immersive technologies support heritage interpretation and management, yet research remains divided between cultural and archaeological heritage and urban planning. This systematic review, reported according to PRISMA 2020, aimed to examine the design, application, and evaluation of augmented, virtual, and mixed realit...
Francesco Colace, I. Fasolino, Michele Grimaldi et al.· Sustainability· 0 citations
If digital platforms present the same content as physical exhibition spaces, what distinguishes the experience of visiting a museum in person? This article argues that the distinction resides not in singular encounters with an object, but in the relation between an inherited building and the curators who stage succ...
Digital technologies are gradually transforming the ways in which tourists engage with cultural heritage by complementing traditional museum and guided-tour formats with interactive means of interpretation. One of the most promising tools is Augmented Reality (AR), which enables digital objects, images, three-dimension...
A. Rizakhodzhayev, B. Agniyazov, U. Tagmanov et al.· Bulletin of the Internationa...· 0 citations
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