2025· Neural Information Processing Systems· 9 citations· 48 references
Computer Science
TL;DR
M3W is a novel approach that applies mixture-of-experts (MoE) to world model instead of policy, enabling both learning and planning, and demonstrates superior performance, sample efficiency, and multi-task adaptability.
Abstract
Multi-task multi-agent reinforcement learning (MT-MARL) aims to develop a single model capable of solving a diverse set of tasks. However, existing methods often fall short due to the substantial variation in optimal policies across tasks, making it challenging for a single policy model to generalize effectively. In contrast, we find that many tasks exhibit bounded similarity in their underlying dynamics—highly similar within certain groups (e.g., door-open/close) diverge significantly between unrelated tasks (e.g., door-open & object-catch). To leverage this property, we reconsider the role of modularity in multi-task learning, and propose M3W , a novel approach that applies mixture-of-experts (MoE) to world model instead of policy, enabling both learning and planning. For learning, it uses a SoftMoE-based dynamics model alongside a SparseMoE-based predictor to facilitate knowledge reuse across similar tasks while avoiding gradient conflicts across dissimilar tasks. For planning, it evaluates and optimizes actions using the predicted rollouts from the world model, without relying directly on a explicit policy model, thereby overcoming the limitations of policy-centric methods. As the first MoE-based multi-task world model, M3W demonstrates superior performance, sample efficiency, and multi-task adaptability, as validated on Bi-DexHands with 14 tasks and MA-Mujoco with 24 tasks. The code are available at https://github.
Generalising to unseen tasks remains a fundamental challenge in offline multi-agent reinforcement learning (MARL). In this work, we present a principled analysis of zero-shot task generalisation in the offline setting and conduct an extensive empirical investigation into the scaling behaviour governing task diversity, dataset size, and network capacity. To facilitate this study, we extend offline sequence modelling architectures to handle multi-task observation and action spaces alongside variable agent counts across tasks. Our primary finding is that scaling task diversity---rather than sheer dataset size is the dominant factor in achieving robust zero-shot transfer. Through large-scale experiments across four challenging environments (Connector, RWARE, SMAX, and LBF), we demonstrate that our multi-task approach achieves a mean improvement of 3.2x on held-out test tasks compared to single-task models and consistently outperforms strong behaviour cloning baselines. These results suggest that the development of generalisable MARL agents should prioritise the diversity of the training distribution with varying numbers of agents, providing a roadmap for scaling offline MARL effectively.
Oussama Hidaoui, Omer Ebead, Ulrich Armel Mbou Sob et al.· 0 citations
One of the main challenges in the field of artificial intelligence, and reinforcement learning (RL) in particular, is the development of generalist and flexible agents capable of solving multiple tasks—each requiring the agent to learn a potentially new, specialized behavior. Tackling this challenge requires agents to learn behaviors that may involve optimizing a single objective, or trading off between multiple conflicting objectives. In this thesis, we study how to design flexible RL agents that can, in a sample-efficient manner, adapt their behavior to solve any given tasks—each of which is defined by multiple (possibly conflicting) objectives. We introduce new multi-policy methods that empower RL agents to (i) carefully learn multiple behaviors, each specialized in a particular task; and (ii) combine previously-learned behaviors to efficiently identify solutions to novel tasks, which, importantly, may require the agent to assign different preferences to each of its new objectives. The methods we introduce have strong theoretical guarantees regarding the optimality of the set of behaviors learned by agents and their capability to solve new tasks in a zero-shot manner, even in the presence of function approximation errors. We evaluate the proposed methods in various challenging multi-task and multi-objective RL problems and show that our algorithms outperform various current state-of-the-art methods in domains with both discrete and continuous state and action spaces.
L. N. Alegre, Ana L. C. Bazzan, Bruno C. da Silva· Anais do XXXIX Concurso de T...· 0 citations
Focusing on multi-agent path finding as an exemplary problem, this paper proposes to simplify two popular approaches to MAPF, namely multi-agent reinforcement learning and adaptive search, to enable seamless combination and transferability of methods without substantial engineering effort.
This paper introduces Multi-AGent Preference-Integrated lEarning (MAGPIE), a framework that leverages agent-specific preference signals in the multi-agent learning process and can derive Nash equilibrium solutions.
Ni Mu, Yao Luan, Yiqin Yang et al.· IEEE Transactions on Automat...· 0 citations
Multi-agent systems in the real-world (e.g., drone swarms, autonomous cars, warehouse robots) must satisfy rich, temporal tasks while avoiding collisions. Signal Temporal Logic (STL) elegantly encodes such objectives, but current STL planning methods face critical limitations. State-of-the-art optimization-based approaches can handle arbitrary STL specifications but struggle with scalability, becoming computationally impractical as the number of agents grows. Learning-based methods efficiently handle a large number of agents with rapid planning times but fare poorly when deployment-time objectives differ from those used during training, and do not support planning tasks that require different specifications to be ascribed to different agents (i.e., heterogeneity) or team-level specifications requiring coordination of multiple agents. This fundamental trade-off between generalizability and scalability presents a challenge for realizing multi-agent STL planning algorithms in practice. To overcome this challenge, we introduce a new diffusion method for multi-agent planning with STL specifications. Using a differentiable approximation of STL, we integrate the STL gradient in the denoising process, making our approach generalizable to novel formulas whose predicates are placed anywhere within the goal region covered during training, while achieving the same scalability as existing learning-based methods. Our method supports heterogeneous specifications, and by using diffusion models, naturally enhances plan diversity, thereby significantly reducing safety-related violations (e.g., collisions) among agents. A detailed evaluation study justifies the utility of STL-guided diffusion-based multi-agent planners for constructing generalizable, scalable, and diverse plans. Videos and code are available at https://www.jeappen.com/diff-ma-stl/ and https://github.com/jeappen/diff-ma-stl .
Joe Eappen, Zikang Xiong, S. Iyengar et al.· IEEE Robotics and Automation...· 0 citations
The findings demonstrate MARL’s promise in solving navigation problems efficiently and provide concrete recommendations for tuning training parameters and network structures to enhance performance and robustness.
Stanislav Safranek, Brian M. Kirk· International Journal of Inn...· 0 citations
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