AppDeltaWorld is proposed, a transition-grounded delta code world model that predicts the next GUI as a reachable code update rather than as an unconstrained image or text description, and achieves the highest fidelity on CMGUIBench-500 under Code2World evaluation.
Abstract
Mobile GUI agents can operate apps through pixel perception and touch actions, making them a promising interface for collecting and improving long-horizon mobile interaction policies. However, real trajectories are difficult to obtain for sensitive apps and privacy-critical operations. At the same time, existing simulated environments are costly to scale up, and GUI world models still suffer from unstable generation, limited modality coverage, and inconsistent action-transition logic. To address these limitations, we propose AppDeltaWorld, a transition-grounded delta code world model that predicts the next GUI as a reachable code update rather than as an unconstrained image or text description. AppDeltaWorld retrieves app-specific Level-1 HTML references under an action-transition constraint, generates Level-2 executable HTML conditioned on the current screen, action, predicted next-screen text, and retrieved structure, and inserts generated visual assets into image slots before browser rendering. As a world model, AppDeltaWorld achieves the highest fidelity on CMGUIBench-500 under Code2World evaluation, with clear gains in structural layout and UI element reconstruction over image-only and code-only baselines. As a training environment, AppDeltaWorld supports filtered closed-loop SFT data construction that, when combined with public supervision, enables AppDeltaAgent to achieve state-of-the-art performance on AndroidLens and consistent gains on MobileGym and MobileWorld. Moreover, world-model-based test-time reinforcement learning enables policy adaptation and shows further improvements without additional interaction with real apps.
This work introduces ASIL (Agent-Software Interaction Layer), an agent-native interface that exposes software through structured JSON observations and code-executable semantic actions, realized through the deepest feasible access path for each application.
GUI world models are increasingly evaluated as one-step next-screen predictors, yet their intended use is often as multi-step environments for GUI agents. This mismatch leaves a key requirement under-tested: generated states must remain contextually consistent when they are repeatedly reused for future interaction. We introduce GUI-CC, a benchmark that evaluates contextual consistency of GUI world models as agent environments rather than isolated next-screen predictors. GUI-CC contains two complementary tracks: an offline reference-action track that rolls models along real mobile GUI trajectories, and an online agent-loop track that lets fixed probing agents interact with model-generated UIs. We construct 500 offline trajectory tasks from GUIOdyssey and 200 emulator-verified online tasks across 30 mobile apps. GUI-CC evaluates transition fidelity, transition plausibility, contextual consistency, and task progress. Experiments show that plausible single-step generation does not guarantee reliable environment simulation: current models often produce usable-looking screens while failing to preserve task-relevant context or support executable multi-step rollouts.
Linbo Fu, Zheyuan Yang, Tian-Hui Zhang et al.· 0 citations
Desktop-Delta Bench is introduced, an offline step-level benchmark with 2,013 human-verified instances from novel, multi-app Linux trajectories across ~15 applications and 50 task domains that complements end-to-end benchmarks by filling the missing diagnostic layer between GUI grounding and final task success, enabling targeted improvements to desktop CUA verification, reliability, and recovery.
A. Pillai, Samir Kumar Nayak, Yuan-Fan Chen· 0 citations
StepReflect is proposed, which formulates per-step GUI reflection as supervised structured prediction conditioned on explicit transition specifications and paired visual evidence, and established as a practical, locally deployable alternative to repeated frontier-model reflection for long-horizon mobile GUI agents.
EvoGUI is introduced, a diagnostic framework that converts normalized GUI trajectories into three complementary visual question answering probes: temporal ordering, inverse action/value prediction, and contrastive one-step successor discrimination.
Large language models can generate interactive web interfaces, but reliable generative UI requires maintaining an executable artifact as user requests evolve. We introduce EvoGenUI-Bench, a benchmark for multi-turn interface maintenance comprising 150 five-turn tasks and 750 turns across three scenarios: information presentation, executable interaction, and tool-grounded external state. We execute generated artifacts in a browser and evaluate them using screenshots, source and DOM evidence, actor traces, and runtime logs. Beyond turn-level and episode-level success, we measure cross-turn retention with Adjacent Pass Retention. Across eight models, even the strongest achieves 74.9% Turn Pass while completing only 37.3% of five-turn episodes; APR further falls to 52.4% on tool-grounded tasks. Diagnostic analysis shows that presentation failures center on information architecture, interaction failures on derived-state propagation and affordance binding, and tool-grounded failures additionally involve external-state grounding and requirement decomposition. These results reframe generative UI evaluation from judging isolated outputs to testing whether interface behavior, derived state, external state, and assistant claims remain synchronized as the artifact evolves.
Yue Peng, Lan-Ke Xia, Zi-Han Wang et al.· 0 citations
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