Aug 2026· El Midad· Vol 18, pp. 296-303· 0 citations· 14 references
TL;DR
It can be concluded that the problem based interactive learning media is highly practical and suitable for use in fourth grade IPAS instruction.
Abstract
This design and development study aims to: 1) produce problem based interactive learning media for fourth grade Natural and Social Sciences (IPAS) instruction; 2) determine the practicality of the developed media; and 3) determine the responses of teachers and students to the media. The research method followed the ADDIE development model, which consists of five stages: 1) Analyze, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. This study produced a problem based interactive learning media product in the form of an application to assist students in understanding the topic of magnets. Data were collected through teacher and student evaluation questionnaires, which were subsequently analyzed by converting quantitative scores into qualitative categories. The practicality test results showed an 86% rating in the teacher evaluation, categorized as “very suitable” or highly practical. Meanwhile, the student practicality test resulted in an 82% rating, also categorized as “very suitable”. Based on these data, it can be concluded that the problem based interactive learning media is highly practical and suitable for use in fourth grade IPAS instruction.
The low learning outcomes of students in the Natural and Social Sciences (IPAS) subject on the human respiratory system material are caused by the limitations of interactive learning media and the dominance of the lecture method. This study aims to develop SIMPERA (Human Respiratory System) interactive media and to tes...
Ahmad Asrof Azhar Azizi, Rudi Hartono, M.Si Gatot et al.· International Journal of Pos...· 0 citations
The results showed that the Pop-Up Book media is valid, very practical, and effective for enhancing students’ motivation and learning outcomes in Pancasila Education, indicating a significant improvement in students’ conceptual understanding.
Surnilawati Surnilawati, Ridwan Ridwan, U. Rahmi et al.· Jurnal Penelitian Pendidikan...· 0 citations
The developed learning medium, ColorFun English Learning Game, features a color-guessing game and a letter-arranging game equipped with images, audio, animation, a scoring system, and a life system that is proven feasible as a supporting tool for English learning among first-grade elementary school students.
Ibnu Abizaid Fisabilillah, Indyah Hartami Santi, W. Puspitasari· Jurnal Teknologi Informatika...· 0 citations
Canva-based website interactive learning media was effective in improving students’ understanding of Procedure Text and should be more widely utilized and serve as a reference for future development of English learning media.
This study aims to develop a Quizizz-based interactive quiz (Quizizz, now rebranded as Wayground) as a valid, practical evaluation tool for junior high school mathematics on statistics. The research employed the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The develop...
Umi Hanifah, Masriyah, Firda Hariyanti et al.· Noumerico: Journal of Techno...· 0 citations
This study aims to develop and evaluate interactive multimedia assisted by Edugames for Natural and Social Sciences (IPAS) learning in elementary schools. The study employed a Research and Development (R&D) approach using the Alessi and Trollip model, which comprises the stages of planning, design, and development. The...