We connect the spurious-reward paradox to a model's reachability and propose random-reward reinforcement learning (RL) as a useful tool for the probing enterprise, addressing a decade-long debate over what probing performance actually reveals about a model. There are two prevailing explanations for the surprising finding that even random rewards can improve the performance of large language models (LLMs): one attributes the gains to particular mechanisms within RL training; the other to data contamination. Our results motivate a different view: spurious-reward RL can probe a model's reachability, or what further training can attain from its current state under specified constraints, beyond what is reflected in its current performance. Two OLMo checkpoints with the same accuracy on synthetic arithmetic (3.5%), for example, reach 8.5% and 55% in their best runs under the same correctness-rewarded RL. Examining OLMo checkpoints across pre-training and mid-training reveals three distinct regimes of training response: early on, RL produces little improvement even when correct answers are rewarded; later in pre-training, rewarding correct answers becomes effective while random rewards remain weak; and, upon entering mid-training, even random rewards can produce large gains. A similar ordering appears in a number-masked supervised fine-tuning (SFT) analysis of these checkpoints, suggesting that the pattern is not specific to a particular RL mechanism. Moreover, RL with random rewards offers a distinctive perspective on what training can make an LLM do, since its reward signal supplies no information about which answers are correct. By asking what training can attain without correctness feedback, it addresses the label-leakage side of a central problem in decodability-based probing: whether a successful probe reveals the model's capabilities or learns the task itself.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
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The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
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GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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MIT News · Artificial Intelligence· news.mit.eduSep 24, 2026
A new method, called CW-Net, translates the reasoning process of an autonomous vehicle’s AI system into understandable concepts that explain its behavior.
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