Aug 2026· IEEE Transactions on Image Processing· Vol 35, pp. 8456-8469· 1 citation· 73 references
Computer ScienceMedicine
Abstract
Estimating panoramic illumination from a single limited-FOV input image is a critical yet challenging task for rendering realistic objects with complex materials in augmented reality. Existing methods typically either estimate parameterized lighting models or directly generate panoramas in an end-to-end manner. However, both approaches present significant challenges: 1) Parameterized methods struggle to simultaneously capture both high-frequency and low-frequency information under real lighting conditions, and lack a unified model for indoor and outdoor scenes. 2) Direct generation methods often produce unpredictable results, making it difficult to control the position, color, and structure of light sources in the output panorama. In this paper, we propose a unified illumination estimation method based on pretrained diffusion models guided by Hierarchical Equal Area isoLatitude Pixelization (HEALPix). We introduce HEALPix as a novel representation for panoramic illumination, providing a discrete and structured parameterization that supports uniform spherical sampling and retains high-frequency lighting variations. Based on this representation, we construct a conditional illumination diffusion model to generate out-of-view illumination content in a perceptually compressed LDR space. To support direct HDR output, we propose a reversible HDR compression strategy compatible with diffusion model training. Extensive experiments demonstrate that our Illumination Explorer generates HDR panoramas with high illumination accuracy and rich textural detail, outperforming previous methods in realistic composition for 3D objects with different reflective materials. Code is available at https://github.com/nauyihsnehs/IllumiExp
Illuminant estimation is a fundamental problem in computational photography, as it enables the correction of color shifts induced by varying lighting conditions. While learning-based methods have demonstrated strong performance, their progress is hindered by the limited availability of large-scale datasets with accurat...
Luca Cogo, Gianmarco Corti, Simone Bianco et al.· 0 citations
Ill-posed inverse problems require priors to constrain the solution space toward plausible outcomes. In inverse rendering, learned priors modeling the distribution of natural illumination improve the recovery of scene properties. However, existing models rely on the distant-illumination assumption, representing lightin...
Andreea-Simina Ardelean, Bernhard Egger· 0 citations
This work introduces an exact analytical pixel-to-texel mapping that aligns diffusion trajectories across multiple viewpoints, and utilizes High-Resolution Latent Textures as a persistent canvas for gradually denoised textures, while camera views perform the denoising steps in latent pixel space.
Athanasios Tragakis, M. Aversa, D. Ivanova et al.· 0 citations
Direct illumination from non-trivial emitters with occluding housing, high-polygon emissive meshes, spatially varying emission, or deformable assemblies is a persistent bottleneck in real-time rendering. Current real-time solutions either rely on simplified analytical representations or fall back to runtime sampling. A...
Arno Coomans, Floor Verhoeven, Edoardo A. Dominici et al.· 0 citations
This paper presents a comprehensive review of inverse rendering methods published between 2020 and 2025, using a structured taxonomy that categorizes methods by input and output representations, computational strategies, and evaluation protocols.
S. Ullah, F. Pellacini, A. Giachetti· Computer graphics forum (Pri...· 0 citations