LocusGS, which augments each Gaussian query with a 3D anchor state consisting of a center and a support radius, is introduced, which improves rendering quality over query-based Gaussian token baselines under the same Gaussian budget.
Abstract
Recent query-based feed-forward 3DGS methods represent a scene using learnable queries, each aggregating multi-view evidence and decoding a group of Gaussians. Ideally, different queries should specialize in coherent local regions of the scene. However, we observe that Gaussians decoded from the same query often scatter across distant scene regions, resulting in weak query-level spatial coherence and poor alignment with the scene structure. We attribute this behavior to the purely latent representation of existing Gaussian queries. To address this limitation, we introduce LocusGS, which augments each Gaussian query with a 3D anchor state consisting of a center and a support radius. The anchor state is progressively refined across decoder layers and is used throughout query interaction, multi-view feature aggregation, and Gaussian generation. Specifically, an anchor-to-ray geometric bias guides each query toward spatially relevant image observations, while anchor-centered decoding organizes its Gaussians within a local region. Experiments on novel view synthesis benchmarks show that LocusGS improves rendering quality over query-based Gaussian token baselines under the same Gaussian budget. Further analysis shows that the learned anchors form coherent spatial layouts and lead to more structured Gaussian distributions, demonstrating that explicit anchor states improve the spatial organization. Our project page: https://leo-frank.github.io/LocusGS_viewer.
UniQuery4R is presented, a query-conditioned framework that encodes a multi-frame clip once and selects the source view, target view, and continuous source-image coordinate only at decoding time via source-to-target cross-attention, and introduces a direction-magnitude parameterization of scene flow with separate super...
Tiancheng Chen, Sheng Tang, Wenhua Jin et al.· 1 citation
3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis but incurs high storage and transmission costs due to dense Gaussian primitives. Recent anchor-based compression reduces per-primitive redundancy, yet redundancy across anchors remains largely unexploited. We propose CRP-GS (Cross-Representation Pri...
Ye-Zheng Zhang, Huan-Xiong Liang, Chu-Qin Zhou et al.· IEEE Transactions on Image P...· 0 citations
GrapeSplat amalgamates multi-view cues into a voxel-aligned scene representation and decodes Gaussians directly from the learned grid, requiring no per-scene optimization or post-processing.
Si-Yu Lu, Yung-Yao Chen, Yi-Jan Chen et al.· 0 citations
AnyGS2Mesh is presented, the first feed-forward framework for directly reconstructing 3D meshes from 3D Gaussian Splatting representations with support for arbitrary input image resolutions, and demonstrates the potential of combining Gaussian representations and feed-forward Transformer architectures for scalable 3D g...
Yuxuan Song, Fan Gao, Yi-Bo Zhao et al.· 0 citations
EviSplat is introduced, which preserves individual observation features as evidence for later text queries within class-agnostic 3D instances that represent objects, object parts, or background regions and learns a distribution describing which visual appearances its observations support.
Sung-Ho Moon, Kota Shimomura, Junwoo Park et al.· 0 citations
Three-dimensional Gaussian Splatting (3DGS) can degrade severely in sparse-view settings because the optimization is under-constrained. Monocular depth priors provide dense supervision, but their inconsistency across views can distort geometry. We propose GeoTrack-GS, a geometry-first framework. We use monocular depth...
Zhi-Peng Ye, Zi-Hao Lu, Yuan Zhang et al.· Electronics· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.