Game-Based versus Training-Based Virtual Reality for Cognitive Rehabilitation in Mild Cognitive Impairment and Dementia: A Systematization of Design Paradigms, Outcomes, and Evaluation Rigor
Therapeutic exercises can help slow cognitive decline in dementia, but conventional programs are often tedious and difficult to sustain. Virtual reality (VR) offers an alternative through game-based approaches designed to improve engagement and training-based approaches focused on structured functional recovery. Prior reviews report inconsistent findings about these paradigms, while it remains unclear whether the labels represent systems that are technologically distinct. Following PRISMA 2020 guidelines, we systematize 34 studies published between 2015 and 2026, including 16 controlled efficacy trials and 18 design and feasibility studies involving mild cognitive impairment, dementia and Alzheimer's disease. We develop a taxonomy covering design paradigm, immersion, feedback modality, difficulty adaptation and hardware. Our analysis shows substantial overlap between game-based and training-based systems, suggesting that these labels do not clearly distinguish their technological characteristics. We also introduce VR-RES, a seven-dimensional framework for evaluating study quality. Its application highlights recurring limitations in the evidence base, particularly limited follow-up, poor reproducibility and insufficient analysis of demographic factors such as age, sex and education. Based on these findings, we provide recommendations for future VR cognitive rehabilitation research, emphasizing specific design features, rigorous evaluation and improved reporting practices.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The perception of the impact of agile methods is predominantly positive, and several challenge areas were discovered, but based on this study, agile methods are here to stay.
M. Laanti, O. Salo, P. Abrahamsson· Information and Software Tec...· 260 citations· ⚡20
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