Skip to content

Active RLOO: Online Filtering with Adaptive K

· 0 citations · 11 references

TL;DR

Two extensions of RLOO are introduced that target a zero-gradient pathology and are implemented as a small subclass of the project’s existing RLOO trainer; all other components are inherited unchanged so curves are directly comparable across runs.

View source

Similar papers

#machine learning Preprint Sep 2026

Online Self-Weighted Fine-Tuning

Standard supervised fine-tuning (SFT) assigns the same explicit loss weight to every expert demonstration, regardless of the model's changing competence over training queries. Reinforcement learning (RL) based methods adapt update strength using model-generated rollouts, but often require substantially more sampling and can be unstable on hard tasks. We propose \textbf{Online Self-Weighted Fine-Tuning (OSW-FT)}, a simple method that augments SFT with online, trajectory-level weighting. For each query, OSW-FT estimates the model's current success rate using a small number of inference-only rollouts and rescales the standard SFT loss accordingly. The optimization direction remains anchored to the expert trajectory, while the update magnitude adapts online. For binary-verifiable reasoning, we connect this weighting to SFT and RL at the gradient level, inspired by variance-reduction principles. The resulting estimator is unbiased for the exact OSW-FT surrogate update for any finite rollout count, and we analyze convergence with respect to the corresponding surrogate objective. Evaluated across Qwen3 series ranging from 0.6B to 4B on multiple challenging benchmarks (e.g., AIME), OSW-FT consistently improves over SFT on small-to-medium scale models. OSW-FT offers a favorable compute-performance trade-off as a practical approach for fine-tuning small-to-medium LLMs on binary-verifiable reasoning tasks with only \textbf{2 online rollouts}.

Hai-Quan Wen, Yiwei He, Bei Peng et al. · 0 citations
#artificial intelligence Open access Sep 2026

Local Updates, Global Learning (LUGL): Playing Games with non-incremental Learners

The dominance of Neural Networks (NNs) in RL is partially due to their incremental learning capability, which naturally suits the online, non-stationary nature of self-play training. However, gradient-boosted trees like LightGBM are widely recognised as the state of the art for tabular data in supervised learning, often outperforming NNs in accuracy and efficiency. Game states are inherently tabular---discrete actions, categorical card identities, structured board positions---which makes them an ideal candidate for tree-based methods. We introduce LUGL (Local Updates, Global Learning), a framework that decouples data collection from model fitting, enabling non-incremental learners such as GBTs to operate in RL settings where they would otherwise fail due to distributional shift. LUGL alternates between a local updates phase, where the agent plays self-play games and accumulates tabular updates (Q-values, V-values, policies, or regret values) in a finite table, and a global learning phase, where the table is used to train a function approximator that generalises to unseen states before the table is reset. We test our approach in four standard perfect-information games (Tic-tac-toe, Connect-4, Othello, and Hex) and five imperfect-information games (Kuhn's poker, Leduc Hold'em, Liar's Dice, Goofspiel, and Flop5 Hold'em), and show that our results are competitive with or superior to DQN and DeepCFR. Our experiments demonstrate that the community's strong bias towards NNs in game-playing may be unwarranted, since LightGBM-based agents achieve competitive or superior performance across all tested benchmarks.

David Milec, Spyridon Samothrakis, Michael Fairbank et al. · 0 citations
Preprint Aug 2026

Annotations as Rollouts: Efficient and Scalable Reinforcement Learning for Video MLLMs

The sample efficiency and scalability of RL post-training for video MLLMs and introduces OraRL, a decoupled advantage estimator that scales with model size and data, surpassing its backbone from 0.8B to 9B and GRPO up to 100k prompts.

Yunheng Li, Guohong Mu, Hao Li et al. · 0 citations
Jul 2026

GFlowRL: Scaling Distribution-Matching RL to Large Language Models

GFlowRL, a streamlined GFlowNet-style RL algorithm that removes the auxiliary partition network entirely while preserving the reward-distribution-matching objective, is proposed, and is the first GFlowNet-style RL algorithm to scale stably across both dense and sparse architectures.

Xiaodong Liu, Michael Xu, Jack W. Stokes et al. · 0 citations
Jul 2026

AdaKP: Online Adaptive Knowledge-Point Selection for Reasoning-Oriented Reinforcement Learning

AdaKP is an online selector that re-chooses each problem's KP subset over the course of RL training, an entropy proxy that scores a KP by the reduction in next-token entropy it induces in a single inexpensive forward pass, with a provable bound on its truncation bias.

Zibin Meng, Zhenyu Zhao, Chunqiang Run · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.