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EvoScene-VLA: Evolving Scene Beliefs Inside the Action Decoder for Chunked Robot Control

May 2026 · arXiv.org · Vol abs/2605.21862 · 2 citations · 50 references
Computer Science

TL;DR

EvoScene-VLA is introduced, which uses compact scene tokens to unify within-chunk scene prediction, cross-chunk state propagation, and observation-based correction and shows that a recurrent scene state alone does not necessarily improve performance, whereas state propagation can improve control when combined with geometric and future scene supervision.

Abstract

Chunked vision-language-action (VLA) policies generate multi-step actions from one observation and typically re-observe after executing the action chunk. Earlier actions change the scene conditions for later steps, while occlusion can compromise visual feedback. Spatial and temporal VLAs enhance geometry and memory, but their representations may become stale as actions alter object poses and contacts. We introduce EvoScene-VLA, which uses compact scene tokens to unify within-chunk scene prediction, cross-chunk state propagation, and observation-based correction. The action expert jointly denoises actions and future scene states in a single flow-matching process, allowing predicted scene changes to inform action generation. The final scene state serves as the next prior for subsequent correction. At the next control call, the vision-language model (VLM) fuses the incoming visual input with this prior. Two-level geometric anchoring applies local depth supervision to per-view scene features and global 3D feature supervision to the fused scene state; a shared geometric decoder imposes the same constraints on current and future states. Since demonstrations do not directly provide future scene states, we train a scene predictor using 3D teacher features from future images. Its predictions provide targets for the action expert's future scene states. At deployment, we remove both Scene Predictor and Geometric Anchor. EvoScene-VLA improves average success over the matched baseline by 2.4 and 2.2 percentage points on 31 RoboTwin tasks under fixed and randomized settings, respectively, and by 2.7 points on LIBERO. Across three real-robot tasks, average success rises from 37.3% to 42.0%. Ablations show that a recurrent scene state alone does not necessarily improve performance, whereas state propagation can improve control when combined with geometric and future scene supervision.

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