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From Unity Simulation to Diffusion-Based Augmentation: Quantifying Dataset Balance for Robust Object Detection

Nov 2025 · International Conference on Computational Intelligence and Intelligent Systems · 0 citations · 25 references
Computer Science

TL;DR

Quantitative evaluation using Precision, Recall, mAP, and custom Δ -metrics, reveals that neither simulation nor generative augmentation alone achieves optimal transferability, and results demonstrate that limited synthetic inclusion enhances generalization, while excessive substitution induces domain drift.

Abstract

Modern computer vision models achieve high accuracy when trained on large-scale annotated datasets. In critical domains such as construction safety monitoring, data collection is costly, hazardous, and ethically constrained. This paper presents a systematic study comparing two complementary data generation paradigms, (1) Unity Simulation-based rendering and (2) Controllable Diffusion-based generation (CIA), for object detection under real data-scarce conditions. A unified experimental framework enables controlled dataset mixing across real, simulated, and generative sources, while maintaining identical model and training settings. Quantitative evaluation using Precision, Recall, mAP, and custom Δ -metrics, reveals that neither simulation nor generative augmentation alone achieves optimal transferability. Unity-only training yields an mAP@0.5 drop of \(-50\%\) relative to real data, while CIA-only training shows a milder \(-16.5\%\) degradation. Hybrid compositions significantly improve performance, with the 90% real + 10% Unity configuration achieving the best overall mAP@0.5 of \(62.68\%\) (\(+7.64\%\) over baseline), and the 90% real + 10% CIA configuration maximizing precision at \(74.45\%\). Results demonstrate that limited synthetic inclusion enhances generalization, while excessive substitution induces domain drift.

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