The results show why multi-agent AI-race simulations need validity checks and trajectory-level analysis before their outputs are described as strategic, human-like, or safety-aware.
Abstract
An AI development race creates a multi-agent safety dilemma. Each company can develop slowly and safely, or move faster while taking a risk that may remove its final reward. We use this repeated game to study strategic safety behaviour among large language model (LLM) agents in races with two to five players. However, a valid action does not show that an agent understands the game. We therefore place an audit gate before behavioural interpretation. We first verify the game engine, then test rule recall, state tracking, payoff calculation, and stability under different but equivalent task descriptions. We then compare LLM action sequences with an evolutionary game-theory benchmark and published human data, and explore differences across models, risk conditions, personas, and two- to five-player races. The audit shows that strong rule recall can coexist with weak state tracking and expected-payoff calculation. Providing verified arithmetic and changing the response representation can also change later actions, even when the game rules stay fixed. Across seven tested model endpoints, aggregate rates hide large differences in action sequences, responses to opponents, and responses to race position. Patterns across the tested three- to five-player races are also model-specific rather than a single effect of adding competitors. These results show why multi-agent AI-race simulations need validity checks and trajectory-level analysis before their outputs are described as strategic, human-like, or safety-aware. Our findings are exploratory and apply only to the tested models, prompts, and decoding settings.
This work identifies narrow-support imitation as a source of policy collapse in LLM decision-making and suggests that preserving action support during SFT is important for maintaining exploratory behavior.
Junyi Sha, Renfei Tan, David Simchi-Levi· arXiv.org· 0 citations
Large language model (LLM) agents increasingly operate in strategic settings where outcomes depend on the actions of other agents. This raises a reliability question: will a model choose consistently when the same incentives are presented through different narratives? We introduce Same Game, Different Story, a benchmark that defines strategic robustness as invariance of model-induced action distributions under payoff-preserving changes in framing. We illustrate the framework through a secondary analysis of published aggregate cooperation rates for GPT-3.5, GPT-4, and LLaMa-2 across four social-dilemma games. The retained comparison covers business and friend-sharing framings, representing 24 model-game-context cells and 7,200 decisions in the source study. Because trial-level data were unavailable, approximate counts were reconstructed from published figures; the resulting estimates are therefore illustrative rather than an exact replication. Under the paper's conservative transformation, pooled strategic robustness is 0.783, and friend-sharing framing increases cooperation by 0.307 relative to business framing. The results indicate that social-relational framing can substantially alter LLM behavior even when the underlying action sets and payoffs remain fixed. Strategic robustness should therefore be evaluated separately from strategic competence, using families of payoff-equivalent prompts rather than a single presentation of a game.
Seyed Pouyan Mousavi Davoudi, Alireza Amiri-Margavi, A. Davodi et al.· 2 citations
Technological races create tension between speed and safety: actors may gain by moving faster than competitors, even when risky development is harmful. This is prominent in debates about artificial intelligence (AI), where competitive pressure is often argued to incentivise riskier, less safety-conscious development. We study this using a framed behavioural experiment based on an idealised AI race, in which paired participants repeatedly chose between Safe and Unsafe development under an uncertain time horizon. Unsafe development gave faster progress and higher immediate payoffs but accumulated private risk up to a treatment-specific maximum of 10\%, 60\%, or 90\%; the race's competitive structure was held constant, and only this maximum risk varied. Neither the pre-registered comparison between risk levels nor the role of elicited risk preferences was supported by the data. Instead, exploratory analyses motivated by the task's repeated structure show that Unsafe behaviour is shaped less by risk preferences than by the evolving strategic state of the race: participants are more likely to choose Unsafe after their opponent does so, being ahead reduces Unsafe play while falling behind increases it, and first-round choices predict later behaviour. To interpret these effects we introduce a reduced evolutionary model with four strategies -- Always Safe, Always Unsafe, Conditionally Safe, and Conditionally Antisocial Safe -- which reproduces the treatment effect and shows how conditional Unsafe behaviour can be favoured by competitive race dynamics. Together, the experiment and model show that unsafe development can emerge from early behavioural momentum, opponent behaviour, and fear of falling behind, rather than from risk preferences alone, suggesting policy should focus on reducing competitive pressure and promoting cooperation in AI development rather than only individual risk.
Elias Fernández Domingos, T. Han· arXiv.org· 0 citations
A Test-time World-model Inference (Twin) system, in which a frontier coding agent writes an executable world model for completing continual learning tasks, such as ARC-AGI-3 games, which is strong enough to recover the true transitions of the game and the goal on nearly all levels.
Alexy Skoutnev, Kirill Acharya, Gaston Longhitano et al.· 0 citations
This article introduces a framework for designing and running simulated experiments with LLM‐powered agents and applies the framework to the exploration–exploitation dilemma and shows that LLM‐based experiments reproduce patterns observed among human participants.
Language model agents now execute bounded tasks reliably. Whether they can sustain effective decision-making over long horizons, where actions have cumulative consequences and the environment responds to their choices, remains largely unmeasured. FM-Bench (Football Management Benchmark) measures this. An LLM agent runs a football club for 20 in-game years through 26 tools and roughly 340 to 400 decision stops. It drafts a squad on the same budget as every rival, trades players, negotiates contracts, invests in facilities and youth, sets lineups, and answers to a board that can fire it, while a deterministic engine accumulates every year into one final score with no LLM judge or human rater. The solo track plays each of 15 frontier models against a frozen scripted world, and the Arena places the same models plus a scripted anchor in one shared 20-year world; to our knowledge, the first head-to-head evaluation at this scale. We measure six behavioral capabilities behind the score. Across three seeds, all 15 models complete every horizon while the blind scripted baselines die out in most of theirs, and claude-fable-5 tops the solo board on mean score and the Arena, where the title nonetheless rotates among ten models. Neither scale, price, nor vendor predicts the order; the order settles only late in the horizon, and the best first-play human lands only at the bottom of the model board. What separates the models is managerial behavior rather than computation. Higher-scoring models reduce slow-payoff investment near the end, keep cash invested rather than idle, and open renewals well before the deadline, while token spend predicts nothing. No model learns the market's hidden prices from hundreds of rejected bids, and self-managed memory fails in two opposite modes: an archive that only grows or a plan rewritten every season. Code is available at https://github.com/Analogy-AI/fm-bench.
Tianyou Wang, Chongyang Gao, Ke-Zhen Chen et al.· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.