DASH is a decision-aware user simulator that jointly generates thinking traces and predicts behavioral actions from heterogeneous cross-domain histories and tailors a rubric-based reward model that evaluates thinking traces along form, content, and logic for RL training.
Abstract
Recent advances in LLM-based user simulation have shown promise for offline evaluation of recommendation and advertising systems. However, existing simulators typically infer user preferences from single-domain interaction histories and are primarily optimized to reproduce observable actions such as clicks. Consequently, they capture only a partial view of user preferences, while action-only prediction easily induces model shortcuts and limits both the fidelity and diagnostic value of simulation. To address these challenges, we propose DASH, a decision-aware user simulator that jointly generates thinking traces and predicts behavioral actions from heterogeneous cross-domain histories. DASH first introduces a Context Engineering stage that folds heterogeneous cross-domain histories into decision-relevant context, together with prompt optimization for effective reasoning over the folded context. To train a user simulator, DASH distills thinking trajectories from strong LLMs as SFT data, and further tailors a rubric-based reward model that evaluates thinking traces along form, content, and logic for RL training. Combined with the action reward, these signals jointly improve action prediction and thinking quality. Extensive experiments on real-world Tencent advertising data spanning five heterogeneous content domains demonstrate the effectiveness, efficiency, fidelity, and diagnostic value of DASH.
RecVerse is presented, a GUI-grounded simulation agent that perceives pages through screenshots and produces faithful multi-turn trajectories and significantly outperforms existing baselines in both behavioral fidelity and intent consistency.
Reinforcement learning for user-centric agents is limited by the cost, latency, and risk of collecting online feedback, as well as by the lack of counterfactual comparisons under the same user state. In this paper, we propose World Model-Guided Reinforcement Learning via counterfactual user engagement simulation (WMG-RL), a framework in which a frozen user simulator provides reward supervision before real user exposure. Motivated by language world models, we instantiate the simulator as a User Engagement World Model (UEWM), which treats a recommended item as the agent action and the user's heterogeneous feedback as the environment observation. Rather than learning one fixed environment transition, UEWM learns to infer user-specific dynamics from engagement history and apply them to candidate items. In WMG-RL, a downstream policy proposes multiple candidate items for the same history; UEWM predicts the corresponding engagement feedback in parallel; and the simulated feedback is converted into dense rewards for policy optimization. Experiments show that UEWM provides reliable and transferable reward signals across domains, and that WMG-RL enables a compact 1.7B student policy to match or surpass much larger LLMs on downstream recommendation tasks.
Offline reinforcement learning (RL) is a useful approach for recommender systems because it can optimize long-term user feedback from logged interaction data without online exploration. A key challenge is the multi-modal nature of user preferences: a user may like several unrelated item types, so a unimodal policy (for example, a Gaussian) tends to average across modes and generate actions that do not match any interest. Recent diffusion-based policies can model complex preference distributions, but they often require many denoising steps. We propose PerfRec (Preference-aware Flow for Recommendation), a flow-matching offline RL framework that learns an expressive behavioral policy and distills it into an efficient one-step policy. PerfRec (i) trains a conditional flow model to clone the logged action distribution, (ii) trains twin Q-networks using next actions sampled from the learned flow policy, and (iii) trains an advantage-conditioned one-step policy with Q-guidance for improvement and a distillation loss that keeps the policy close to the flow policy. We use binary advantage conditioning to separate high-advantage and low-advantage regions of the flow-induced action distribution, so that at inference we can sample from the high-advantage mode with a single forward pass. Experiments on five benchmark datasets and one online simulation platform show that PerfRec improves recommendation performance over strong offline RL baselines.
Advertising recommendation requires continuously tuning complex system parameters while balancing commercial returns and user experience. Recent work has introduced large language models (LLMs) with skill documents to assist this labor-intensive process, but skill optimization remains largely prompt-driven, lacking a principled mechanism to attribute rewards to specific document edits. To address this limitation, we propose Document-Mediated Reinforcement Learning (DMRL), a skill self-evolution framework that models skill document optimization as a sequence of structured editing actions. In DMRL, an upper-level agent performs controlled document edits, while a frozen lower-level task agent evaluates their effects through A/B testing. To address credit assignment and long-term outcomes, we introduce two key components: (1) Dual-Relative Policy Optimization (DRPO), a post-training policy optimization method for robust and risk-aware advantage estimation; and (2) Long-term Reward Predictor (LRP), which estimates long-term outcomes by modeling population heterogeneity with disentangled representation learning and cross-attention transfer. DMRL was deployed on a large-scale short-video ads platform and extensive empirical evaluation shows that DMRL outperforms state-of-the-art baselines across key advertising metrics
Wei Zhang, Hong-Ji Li, Song Sun et al.· 0 citations
The proposed SeekJudge framework, in which four role-specialized agents, a Condense, a Ground, a Seek and an Analyze agent, reach a verdict through a Seek--Analyze loop over the trajectory, is the first practical model-based reward to match or surpass native rule-based supervision in online RL.
Yang Wan, Zhenhao Zhang, Jie-Rui Wang et al.· arXiv.org· 0 citations
Semantic-ID-based generative recommenders enable efficient next-item generation, but their item-level supervision mainly captures behavioral co-occurrence and local transitions. Large language models (LLMs) can complement these models by reasoning over heterogeneous interaction histories to understand the user's current demand. However, LLMs are not inherently trained with recommendation-specific outcome feedback, and linguistically plausible reasoning therefore does not necessarily lead to effective recommendation decisions. We term this mismatch the Understanding-Action Gap. Accordingly, we distinguish intent knowledge, which captures the user's current demand, from policy knowledge, which specifies the recommendation direction and rejection boundary under that demand. To bridge this gap, we propose a feedback-driven agent framework that first induces task-oriented intent and then discovers recommendation policies according to their incremental utility over an intent-only baseline. Candidate policies are evaluated and refined using outcome-derived feedback rather than linguistic plausibility. We further transfer the resulting intent and policy knowledge into two latent tokens of a lightweight Semantic-ID generator through dual-space relational distillation, enabling LLM-free online inference. Experiments on public benchmarks show consistent improvements over baselines, while large-scale online A/B tests achieve gains of 4.506% in Revenue and 4.621% in ADVV.
Z. Chen, Minmao Wang, Xingchen Liu et al.· arXiv.org· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.