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PENGEMBANGAN MEDIA GAME GENIALLY PADA MATA PEMBELAJARAN BAHASA INDONESIA MATERI UNSUR INTRINSIK CERITA PADA SISWA KELAS IV DI SEKOLAH DASAR

Sep 2026 · EDUTECH Jurnal Inovasi Pendidikan Berbantuan Teknologi · 0 citations

Abstract

Indonesian language learning on intrinsic story elements in elementary schools still faces limitations in the use of interactive digital learning media. This condition makes students less active and motivated and causes difficulties in understanding intrinsic story elements. This study aimed to develop a Genially Game for teaching intrinsic story elements to fourth-grade elementary school students and to determine its validity and practicality. The study employed Research and Development (R&D) using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation. The subjects were fourth-grade students at SDN 4 Made Lamongan. Data were collected through observation, interviews, expert validation, student response questionnaires, and teacher activity questionnaires. The results showed that the media achieved very high validity based on assessments from subject matter experts (93.7%), media experts (93%), and design experts (92.2%). The practicality of the media was demonstrated by student responses of 92% in the limited trial and 93% in the field trial, supported by teacher activity scores of 80% and 90%, respectively. The Genially Game was therefore considered suitable for use as interactive learning media for teaching intrinsic story elements in elementary schools. ABSTRAK Pembelajaran Bahasa Indonesia pada materi unsur intrinsik cerita di sekolah dasar masih menghadapi keterbatasan penggunaan media digital yang interaktif. Kondisi tersebut menyebabkan siswa kurang aktif, kurang termotivasi, dan mengalami kesulitan memahami unsur-unsur intrinsik cerita. Penelitian ini bertujuan mengembangkan media Game Genially pada materi unsur intrinsik cerita untuk siswa kelas IV sekolah dasar serta mengetahui validitas dan kepraktisannya. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi analysis, design, development, implementation, dan evaluation. Subjek penelitian adalah siswa kelas IV SDN 4 Made Lamongan. Data dikumpulkan melalui observasi, wawancara, validasi ahli, angket respons siswa, dan angket aktivitas guru. Hasil penelitian menunjukkan bahwa media memperoleh validitas sangat tinggi berdasarkan penilaian ahli materi sebesar 93,7%, ahli media 93%, dan ahli desain 92,2%. Kepraktisan media ditunjukkan melalui respons siswa sebesar 92% pada uji coba terbatas dan 93% pada uji coba lapangan, serta aktivitas guru sebesar 80% dan 90%. Media Game Genially dinyatakan layak digunakan sebagai media pembelajaran interaktif pada materi unsur intrinsik cerita di sekolah dasar.

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