Skip to content
Preprint

ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstruction

Sep 2026 · 0 citations · 60 references
Computer Science

TL;DR

This paper introduces an adaptive mesh-based optimization framework and a practical mesh rendering technique that significantly outperforms existing mesh optimization approaches across a variety of object-centric benchmarks while being competitive with state-of-the-art NeRF/3DGS methods.

Abstract

Meshes remain the most practical representation for geometry reasoning and integration into graphics pipelines, yet existing reconstruction methods struggle to produce high-quality meshes. Most state-of-the-art approaches initially learn an intermediate representation (NeRF/3DGS) and treat mesh extraction as a post-processing step, which often leads to oversmoothed surfaces or poor quality meshes with excessive triangle counts.Existing mesh-native optimization methods alleviate some of these issues but suffer from fixed-resolution discretizations and unstable optimization behavior. In this paper, we introduce an adaptive mesh-based optimization framework and a practical mesh rendering technique to address these challenges. Our representation combines an optimizable Delaunay-triangulated tetrahedral grid with a multi-resolution hash grid. The former is refined through point pruning and insertion, while the latter provides latent features for SDF/appearance value predictions. We use volumetric rendering to bootstrap a coarse geometry while leveraging mesh-based rendering for recovering fine-grained details. Additionally, we propose a differentiable, rasterization-based depth-offset rendering formulation, reducing geometric artifacts and improving reconstruction quality. Our method significantly outperforms existing mesh optimization approaches across a variety of object-centric benchmarks while being competitive with state-of-the-art NeRF/3DGS methods.

View source

Similar papers

Preprint Sep 2026

ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGS

Reconstructing dynamic meshes with consistent topology from multi-view temporal images remains a challenge. Existing approaches typically face a dilemma between fine-scale shape recovery and topological stability. Frame-by-frame extraction methods capture fine details but break vertex correspondence, leading to flicker...

Chuan-Jin Fan, Wen-Jie Chang, Ai-Bing Li et al. · 0 citations
Preprint Sep 2026

Learned Localized Mesh Refinement

We present a neural method for adaptive triangle mesh refinement, in which an autoregressive model adds geometric detail to selected regions of an input mesh while leaving the rest unchanged, a key capability for efficiently allocating mesh budget. Existing upsampling methods struggle to achieve this. Classical subdivi...

Xiao Zhan, Chrystiano Araújo, Kang-Le Deng et al. · 0 citations
Sep 2026

An anisotropic mesh generation method based on streamline-tracking topology

Mesh generation is a critical step in the numerical simulation of computational fluid dynamics, with mesh quality directly affecting both computational efficiency and result accuracy. Traditional methods for mesh topology generation heavily rely on human expertise and heuristic algorithms, often lacking a rigorous math...

Miao-Miao Sun, Fa-Zhi Tang, Yu-Bo Li et al. · 0 citations
Preprint Sep 2026

AnyGS2Mesh: Feed-Forward Mesh Reconstruction from 3D Gaussian Splatting with Arbitrary-Resolution Views

AnyGS2Mesh is presented, the first feed-forward framework for directly reconstructing 3D meshes from 3D Gaussian Splatting representations with support for arbitrary input image resolutions, and demonstrates the potential of combining Gaussian representations and feed-forward Transformer architectures for scalable 3D g...

Yuxuan Song, Fan Gao, Yi-Bo Zhao et al. · 0 citations
Preprint Sep 2026

MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering

Triangle- and mesh-based neural rendering aims to bridge neural scene representations and existing graphics engines (\textit{e.g.}, Unity and Blender) by leveraging triangle primitives compatible with standard rasterization hardware. However, existing methods are developed and evaluated under inconsistent settings, wit...

Kai-Xuan Zhang, Min-Xian Li, Ming-Wu Ren et al. · 0 citations
Preprint Aug 2026

RADmesh: Remesh-Aware Mesh Deformation

A vertex-based deformation optimization quantity capable of large deformations and robustness to such noise is proposed, periodically remesh using an isotropic remesher that interpolates and carries forward the deformation optimization state.

Nam Anh Dinh, Itai Lang, Oded Stein et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.