Sep 2026· Proceedings of the 2026 European Conference on Cognitive Ergonomics· 0 citations· 17 references
TL;DR
The current findings indicate that the adaptive condition successfully constrained anxiety within an optimal range of social anxiety: sufficiently elevated to promote therapeutic habituation, yet low enough to minimize dropout.
Abstract
Social Anxiety Disorder (SAD) represents an increasingly prevalent challenge for healthcare. Exposure therapy is the elective treatment that has undergone significant development over last decades thanks to Virtual Reality (VR): its last frontier is represented by adaptive scenarios changing in real time to maximize efficacy and tolerability of the exposure. In the present study, 15 volunteers with clinical SAD symptomatology were immersed in two versions of the same virtual waiting room and asked to continuously report their anxiety in real time using the VR controller. One scenario gradually filled with avatars interacting with the participant in a fixed progression independent of the participant’s responses; the other automatically adapted the avatars’ number and behavior to induce more-or-less anxiety. Participants were not aware that, in the latter scenario, their ratings modulated the environment to maintain participants within an optimal range of social anxiety: sufficiently elevated to promote therapeutic habituation, yet low enough to minimize dropout. The current findings indicate that the adaptive condition successfully constrained anxiety within this target range: while preliminary, these results encourage further investigation to fully establish therapeutic efficacy.
Anxiety is an adaptive emotional state which can become problematic and lead to anxiety disorders. It is unclear how healthy and pathological anxiety is differentially triggered and regulated. Virtual reality (VR) can simulate anxiety-provoking situations to evaluate response. This study explores the feasibility of a n...
Julia Tomasi, A. Tiwari, C. Zai et al.· Journal of Affective Disorde...· 0 citations
Communication skills are essential characteristics required to thrive in a fast-paced and ever-growing society that we currently live in. The ability to socialize in both informal and formal settings is important for the all-around development of individuals. The use of VR simulations for training has provided a novel...
Pranav Parekh, O. Oyeleke· Frontiers in Virtual Reality· 0 citations
This article suggests a solution to the problem of ineffective exposure therapy and VRET by creating AVRET, or Adaptive Virtual Reality Therapy, which will provide the opportunity to predict the anxiety of the patient in real-time through their physiological and behavioral indicators.
Fayaz Hussain G, P. Reddy· International Journal of Adv...· 0 citations
Abstract Background Youth social anxiety is rising; however, evidence for therapist-guided virtual reality (VR) exposure remains sparse. Objective This randomized controlled trial will test whether such a VR program is associated with reductions in social-anxiety symptoms in youth aged 15 to 25 years. Methods Participa...
Yi-Zhou Wang, M. Hue, K. Lau et al.· JMIR Research Protocols· 0 citations
This paper describes the design and development of a self-guided VR application for remote exposure therapy targeting social anxiety disorder (SAD), referred to as FaceTheCrowd VR. It focuses on the design of interactive virtual environments and non-player characters enabling gradual exposure to socially challenging si...
T. Langová, M. Jablonská, D. Jakes et al.· Proceedings of the Internati...· 0 citations
The protocol, structured in modules that reflect components of Cognitive-Behavioral Therapy, aims to test the system's ability to respond to clinically relevant anxiety in a safe and acceptable manner, and represents a methodological advancement.
Sérgio Machado, R. Ferreira-Garcia, L. Gonçalves et al.· Clinical Practice & Epid...· 0 citations
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