Pass@k measures whether a model reaches a correct answer under repeated sampling, but never how: a lucky guess counts the same as sound reasoning. CoT-Pass@k was proposed to close that gap, adding an LLM-as-judge that must assess a solution's reasoning chain before it counts. Its value rests entirely on one assumption: that the judge catches flawed reasoning. That assumption has never been tested inside the metric that depends on it, and never outside English, though the metric's claims concern models used in many languages. We report the first audit of that verification step, run under the metric's own protocol on a multilingual suite of five mathematical benchmarks in English, Turkish and Portuguese, two of them natively written. We corrupt correct solutions with deterministic edits that damage the chain and the final answer separately. We observe that all three judges accept corrupted chains almost as often as clean ones. V4-Flash and Qwen3.6 reject a solution sharply only when its final answer is wrong and accept a wrong answer more readily when the chain agrees with it; the metric's own judge accepts most wrong answers as well. Our study shows that chain-answer agreement dominates the two larger judges'verdicts and that all three fail to reliably detect the tested reasoning errors. Consequently the difference Pass@k - CoT-Pass@k averages 19.7 points on an earlier solver generation but only 4.1 on the current one. What little remains depends on the token budgets on both sides and on the generation mode; raising the generation budget moves Pass@64 by more than fifty points while the difference stays at zero. We close with two checks any judged reasoning metric should pass before its numbers are read as evidence about reasoning.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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