OptiArena is introduced, a budget-controlled testbed for studying whether LLMs can improve executable game-playing algorithms through five rounds of code edits within a fixed minimal scaffold and under bounded evaluator feedback and fixed resource budgets.
Abstract
Static QA and code-generation benchmarks only partially capture the role that large language models (LLMs) now play as coding agents and research tools. We introduce OptiArena, a budget-controlled testbed for studying whether LLMs can improve executable game-playing algorithms through five rounds of code edits within a fixed minimal scaffold and under bounded evaluator feedback and fixed resource budgets. The testbed uses two optimization regimes, surface obfuscation controls, calibrated references, held-out/stress splits, and diagnostics for degradation and exceptional failures, with LLM API cost reported separately from local evaluator wall-clock. The empirical study asks three questions: whether models can close the calibrated gap between a designated weak starter and an editable competent baseline, whether they can refine editable competent baselines without damaging them, and whether gains survive surface obfuscation controls. Across twelve frontier LLMs and five games, models improve designated weak starters more consistently than they refine editable competent baselines, with substantial variation across games and models. OptiArena provides a practical testbed for measuring bounded-resource algorithm optimization within the five-edit, fixed-scaffold setting studied here. Code is available at https://github.com/WJ-Peng/OptiArena.
A chess benchmark built from 1,118 Lichess puzzles is introduced to study APO for frozen LLMs: it is used to evaluate six APO algorithms on eight target models, measuring not only baseline strength but also how much each model responds to optimization and whether optimized prompts transfer across models and to game pla...
Timothée Lesort, Alejandra López de Aberasturi-Gómez, Tristan Karch et al.· 0 citations
SAILOR, a proof-of-concept system that detects such unsupported numerical choices, asks the user targeted follow-up questions, and updates the optimization model before returning a solution, is presented.
Shaghayegh Sadeghi, Steve Smith, D. C. Del Rey Fernández· 0 citations
This work introduces InteractBench, a benchmark comprising 322 high-quality interactive problems curated from Codeforces, AtCoder, IOI, and ICPC, and assesses whether model-generated code can acquire information and track state dynamically.
This work systematically map 14,767 papers introducing or updating evaluation resources from arXiv submissions between January 2022 and August 2026, using staged screening and automated full-text coding to examine changes in target systems and domains, evaluation materials and conditions, and scoring mechanisms.
Execution feedback is a useful supervision signal for code models because unit tests are objective and directly measure program correctness. Its weakness is that an entire program is often reduced to one pass or fail bit, leaving RLVR to solve a difficult credit assignment problem. At the same time, coding systems ofte...
We study whether benchmarks reliably guide model selection as developers adapt to evaluation feedback across multiple criteria. We find that the worst-case test-set size needed to estimate the best score among $k$ adaptively chosen models, under any convex combination of the criteria, grows exponentially with the numbe...
Youssef Allouah, John C. Duchi· 0 citations
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