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GazeVLM: Active Vision via Internal Attention Control for Multimodal Reasoning

Brown Ebouky Gabriele Carrino Niccolo Avogaro Christoph Studer Andrea Bartezzaghi Mattia Rigotti
Sep 2026
Artificial Intelligence Natural Language Processing Computer Vision

Abstract

Human visual reasoning is governed by active vision, a process where meta-cognitive control drives top-down goal-directed attention, dynamically routing foveal focus toward task-relevant details while maintaining peripheral awareness of the global scene. In contrast, modern Vision-Language Models (VLMs) process visual information passively, relying on the static accumulation of massive token contexts that dilute the visual evidence as the reasoning chain grows. Here we propose GazeVLM, a VLM that learns to exert this oversight over its attention resources by generating gaze actions in its reasoning chain, in the form of <LOOK> tags specifying the coordinates of the region to inspect. During training, each <LOOK> block triggers a continuous suppression bias on the attention logits that dampens features outside the regions gazed at so far, and that lifts at the end of the block, restoring the global view. The model is trained with this bias as a teaching signal, first by Supervised Fine-Tuning on curated gaze-reasoning traces, then through Group Relative Policy Optimization (GRPO) with rewards for correct answers and valid grounding. At deployment, the external suppression is removed and the model, running its unmodified forward pass, steers its own attention to the regions indicated by the <LOOK> blocks, retaining most of the effect of the bias and emulating top-down control of spatial attention. This model thus transitions between global spatial awareness and localized focal reasoning without relying on external agentic tools like cropping, and without adding visual tokens from re-encoded patches. Applied to 4B-parameter backbones, GazeVLM demonstrates strong high-resolution multimodal reasoning on HRBench-4k and HRBench-8k, surpassing its base models by about 4 points, and outperforming agentic multimodal pipelines built around thinking with images by 5 to 12 points.

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