It is found that task type is a stronger predictor of acceptance than tree depth, and chat produces the highest entropy yet the highest acceptance rate, which has direct implications for domain-aware speculation budgets and draft-model selection strategies.
Abstract
Speculative decoding accelerates large language model (LLM) inference. It uses a small draft model to propose a tree of future tokens. A larger target model then verifies these tokens in a single batched forward pass. Despite the growing body of work on speculative methods, the degree to which the cognitive characteristics of a task affect acceptance probability remains largely unexplored. We present an empirical study of tree-based speculative decoding acceptance dynamics. Our study spans four well-established NLP benchmark domains: code generation, mathematical reasoning, logical reasoning, and open-ended chat. For this, we use TinyLlama-1.1B as the draft model against Llama-2-7B-Chat-GPTQ as the target. Over 99,768 speculative nodes collected from 200 prompts, we derive per-domain acceptance rates, expected accepted lengths, depth-acceptance profiles, and entropy-acceptance correlations. We find that task type is a stronger predictor of acceptance than tree depth. Furthermore, only the chat domain consistently yields an expected accepted length exceeding 1.0 token per step. We also show that the entropy-acceptance correlation is consistently negative but weak across all domains (rho in [-0.20, -0.15]). Counterintuitively, chat produces the highest entropy yet the highest acceptance rate. We attribute this divergence to the lexical predictability of RLHF-aligned register. These findings have direct implications for domain-aware speculation budgets and draft-model selection strategies. Index Terms--speculative decoding, large language model inference, tree attention, draft model, acceptance probability, LLM efficiency
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
An algorithm is proposed which leverages disentangled semantic factors to generate adversarial perturbation by altering controlled semantic attributes to fool the learner towards various "adversarial" targets.
Haonan Qiu, Chaowei Xiao, Lei Yang et al.· arXiv.org· 208 citations· ⚡17