Persona prompts ask language models to answer as particular kinds of people. We test whether relationships learned from these effects predict responses to new questions and remain useful across models and prompts. Across 57 attributes, three behavioral domains, and seven pairs of open 7 to 9B checkpoints, persona effects can be predictable without being portable. Separate attribute and task gains improve prediction beyond shared scaling significantly in OLMo-3 and Qwen2.5, with the most robust evidence in OLMo-3. In that model, target refitting significantly outperforms gains borrowed from each of the other six pairs. Across model transfers, borrowed gains with one amplitude underperform shared scaling in most directions; allowing two target parameters removes the significant losses but yields no significant benefit over target shared scaling. After rewording, refitting significantly outperforms reuse with one amplitude in all six tested pairs, while changes of examples or country context often preserve reuse value. In the tested prompt transfers, regularized updates outperform both reuse strategies in median at 64 target questions per attribute. A separate survey comparison finds that selecting the more responsive checkpoint can worsen human fit; responsiveness is confounded with training status, and temperature calibration largely removes this cost but not errors in group ordering. Within the tested gain representation, apparent transfer can come from target calibration; source relationships must add predictive value beyond calibration and regularization. Code and data are available at https://github.com/thzva/persona-gain
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19