LLM agents that write long-form fiction need an explicit memory of the evolving storyworld to keep new events consistent with established facts. Such memory must keep heterogeneous narrative information distinct, integrate story developments across granularities, and recover dependencies that a writing request leaves implicit. We present NarraWorld, a structured memory system for long-form writing that treats memory construction as world creation. From a shared evidence-grounded graph, NarraWorld derives four connected views: world facts, per-character beliefs, open developments, and hypothetical branches (possible-world continuations). Hierarchical aggregation with atomic closure consolidates events into scenes, plotlines, and plots, keeping each higher-level node traceable to its constituent source spans. For retrieval, planned reconstruction infers a query's dependencies from the current narrative situation and a preview of memory, then assembles the relevant records within a token budget. Across three writing benchmarks, NarraWorld achieves the strongest aggregate results. Its memory also transfers to situated role-playing and largely preserves recall on a general-purpose long-term memory benchmark, paving the way for agents that sustain coherent storyworlds across diverse narrative tasks.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
This work proposes a HALO that directly maximizes the utility of generations instead of maximizing the log-likelihood of preferences, and suggests that the best loss depends on the inductive biases most appropriate for a given setting, an oft-overlooked consideration.