This work forms this challenge as Narrative Commitment Preservation (NCP), and introduces NCP-Bench, a benchmark of 100 narrative environments derived from movie synopses that each environment includes a structured narrative specification that can automatically check throughout the interaction between the player agent and the narrator agent.
Abstract
The rapid advancement of Large Language Models (LLMs) is revolutionizing AI for Games by enabling open-ended and fluid interactive storytelling. However, existing research has largely overlooked the critical challenge of maintaining long-horizon logical consistency and narrative integrity against unconstrained user interventions. To address this, we formulate this challenge as Narrative Commitment Preservation (NCP), and take interactive narrative as our testbed. We introduce NCP-Bench, a benchmark of 100 narrative environments derived from movie synopses. Each environment includes a structured narrative specification (trajectory, commitments, and initial facts) that we can automatically check throughout the interaction between the player agent and the narrator agent. Experiments across state-of-the-art LLMs reveal a substantial long-horizon consistency gap: high linguistic quality does not guarantee commitment preservation; even strong models frequently generate logically conflicting content under adversarial interventions, with the best-performing model (GPT-5.2) achieving only 42% survival rate after 20 turns and fact conflict rates ranging from 40% to 68% across models, and only isolated runs satisfying all achievement commitments within the 100-turn limit.
A Structured Knowledge Tree architecture coupled with a tri-agent LLM pipeline for controlling dialogue in an open-ended interrogation game and demonstrates that the structured architecture reduces critical hallucinations by 64.78% and entirely prevents premature narrative disclosure.
WSE-bench is introduced, a process benchmark that separately evaluates sustained generation, canonical coherence, and meaningful development in dynamic LLM storytelling, showing that sustained generation, canonical coherence, and meaningful development are distinct and sometimes competing capacities.
Yuqi Chen, Sixuan Li, Yunfeng Cai et al.· 1 citation
The transition from Large Language Models (LLMs) to agents shifts safety stakes from toxic text to irreversible environmental harm. While current defenses remain largely retrospective, proactive runtime intervention is bottlenecked by the lack of large-scale, causally-consistent data. We propose PROACT-Agent, a framewo...
Ding Jia, Wei Liu, Xiang-Long Du et al.· 0 citations
CivBench is presented, an open-source benchmark for evaluating language model agents in long-horizon, tool-mediated environments through the Model Context Protocol (MCP), and two interface-level metrics are introduced that the environment makes measurable: Proactive Monitoring Rate (PMR) and RAG@10, capturing whether c...
Austin Andrews, L. Wilkinson, Jamie Heagerty et al.· 0 citations
This paper implements a text-based, multi-agent version of the classic board game Clue as an environment to evaluate multi-step, agentic deductive reasoning, and introduces a tool-augmented approach in which a structured possibility matrix converts implicit game state from generated reasoning logs into an explicit repr...
KC-Bench is introduced, a controlled multi-turn benchmark for measuring model-level behavior across world-knowledge conflicts, input inconsistencies, and multi-source temporal conflicts, and provides a reproducible diagnostic for developing conflict-aware reasoning and execution safeguards.
Yaxing Lyu, Sheng-Jie Zhou, B. Toh et al.· 1 citation
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