This work constructs a large-scale dataset from over 100K computer science papers, and trains a goal-conditioned reward model to predict citation-impact labels from research goal and idea pairs, and uses this reward to align an idea generator through supervised fine-tuning followed by reinforcement learning.
Abstract
Scientific ideation is increasingly mediated by large language models, but current ideation systems are usually trained and evaluated on immediately judgeable proxies such as novelty, clarity, and feasibility. This leaves open whether delayed signals of scientific uptake can be used as feedback for steering models toward research directions with higher expected \emph{impact}. We study this question using citation-normalized impact as a noisy but scalable proxy for scholarly uptake. We construct a large-scale dataset from over 100K computer science papers by extracting goal-conditioned idea descriptions and assigning each paper an ordinal, year-normalized citation label. We then train a goal-conditioned reward model to predict citation-impact labels from research goal and idea pairs, and use this reward to align an idea generator through supervised fine-tuning followed by reinforcement learning. To reduce circularity, we evaluate generated ideas with a held-out, reference-grounded protocol that compares model outputs against historical ideas under the same research goal and weights judgments by the reference idea's citation-impact label. Experiments show that our RL-tuned model consistently produces ideas with higher estimated impact than both the base model and supervised fine-tuning baselines. Our findings position scientific impact as a practical, outcome-grounded feedback signal for aligning LLMs in open-ended scientific discovery.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13